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Steam News16 February 20264mo ago

Patch Notes (359)

New 2 new Firearm gear mods (1 existing replaced). Yes, you can now make a build where you don’t even fire your weapon anymore (probably not advised) 5 new Melee gear mods (4 existing replaced).

Full notes

Full Knights Within update

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What changed

5 fixes5 additions6 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedNew
added2 new Firearm gear mods (1 existing replaced). Yes, you can now make a build where you don’t even fire your weapon anymore (probably not advised)
added5 new Melee gear mods (4 existing replaced). The mods lost in this update aren’t gone for good, there are future plans that include them and this is an intermediate step
addedNew mechanic: Melee Charge. Implemented in some of the new melee gear mods
changedPulse barrel now does 80% damage (was 100) but also Shoves
changedUpdated enemy ground trap VFX

New

  • 2 new Firearm gear mods (1 existing replaced).

    Yes, you can now make a build where you don’t even fire your weapon anymore (probably not advised)

  • 5 new Melee gear mods (4 existing replaced).

    The mods lost in this update aren’t gone for good, there are future plans that include them and this is an intermediate step

  • New mechanicMelee Charge. Implemented in some of the new melee gear mods

Updates

  • Pulse barrel now does 80% damage (was 100) but also Shoves

  • Updated enemy ground trap VFX

  • Weapon mobility stat affect on dash cost has been replaced with stamina efficiency

  • Optimization improvements for many holographic and translucent vfx

  • Melee gear mods

    • Lightning Veins now adds Voltaic damage

    • Unstable is new mod (adds Molten)

    • Null Field now adds Concussive damage

    • Shockwave now adds Rending damage

    • Reroute (now Kick) now also deals 50% concussive perk damage, and has 50% chance to Debuff. Moved to Block category

Fixes

  • Fixed some firearm hits on enemies showing incorrect vfx

  • Fixed explosive ammo sometimes not showing the aoe vfx when hitting an enemy

  • Fixed ability drain perks checking un-scaled cast cost before allowing use

  • Fixed an issue where low shadow setting would make some contact-highlight materials appear fully opaque

  • Re-coded linear shockwave attacks’ movement (like Templar overcharge) so they more consistently follow the ground

  • Fixed some perks where auto block was not working properly

Demo

  • Updated to match

Source

Steam News / 16 February 2026

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