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Steam News8 February 20264mo ago

Patch Notes (358)

New 1 new path New mechanic: firearm hipfire inaccuracy now increases with movement speed. The amount is determined by the mobility stat. Base hipfire accuracy has been improved to compensate.

Full notes

Full Knights Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions1 change2 removals
  • Gameplay
  • Balance
  • Server
  • Fixes
addedNew
added1 new path
addedNew mechanic: firearm hipfire inaccuracy now increases with movement speed. The amount is determined by the mobility stat. Base hipfire accuracy has been improved to compensate. Crosshair size updates live to reflect this. Compared to previous: high mobility weapons have better hipfire accuracy across the board, low mobility weapons have better accuracy while standing still, but worse when moving at max speed.
changedRadial mission menus have been reworked (code and visually) to make selections easier
removedServer browser Private games are no longer filtered out, instead privacy is shown as a column Un-queued games are no longer filtered out, instead shown as in keep
removedRemoved the control delay when leaving mission menus

New

  • 1 new path

  • New mechanic: firearm hipfire inaccuracy now increases with movement speed. The amount is determined by the mobility stat. Base hipfire accuracy has been improved to compensate. Crosshair size updates live to reflect this.

    Compared to previous: high mobility weapons have better hipfire accuracy across the board, low mobility weapons have better accuracy while standing still, but worse when moving at max speed.

  • Critical hits show their own crosshairs indicator

Updates

  • Radial mission menus have been reworked (code and visually) to make selections easier

  • Server browser

    • Private games are no longer filtered out, instead privacy is shown as a column

    • Un-queued games are no longer filtered out, instead shown as in keep

  • Removed the control delay when leaving mission menus

  • Melee perks that allow blocking projectiles now cost 10 to 40% energy over 8 hits, decaying over time (was always 40%)

  • Melee perks that affect stun strength and force now scale with base weapon stun stats (instead of just adding flat values)

  • Enemy glow setting now has a much more noticeable effect (reduced max setting to 200% because of this)

  • Path of the Brutal

    • Skill 3 moved to skill 2

    • New skill 3

    • Skill 4 changed

  • Path of the Marksman

    • Skill 4 moved to skill 1

    • Skill 5 moved to skill 4

    • New skill 5

Fixes

  • (Path of the Brutal) Fixed sometimes not correctly working on mission start

Source

Steam News / 8 February 2026

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