Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Fixes
New
1 new path
New mechanic: firearm hipfire inaccuracy now increases with movement speed. The amount is determined by the mobility stat. Base hipfire accuracy has been improved to compensate. Crosshair size updates live to reflect this.
Compared to previous: high mobility weapons have better hipfire accuracy across the board, low mobility weapons have better accuracy while standing still, but worse when moving at max speed.
Critical hits show their own crosshairs indicator
Updates
Radial mission menus have been reworked (code and visually) to make selections easier
Server browser
Private games are no longer filtered out, instead privacy is shown as a column
Un-queued games are no longer filtered out, instead shown as in keep
Removed the control delay when leaving mission menus
Melee perks that allow blocking projectiles now cost 10 to 40% energy over 8 hits, decaying over time (was always 40%)
Melee perks that affect stun strength and force now scale with base weapon stun stats (instead of just adding flat values)
Enemy glow setting now has a much more noticeable effect (reduced max setting to 200% because of this)
Path of the Brutal
Skill 3 moved to skill 2
New skill 3
Skill 4 changed
Path of the Marksman
Skill 4 moved to skill 1
Skill 5 moved to skill 4
New skill 5
Fixes
(Path of the Brutal) Fixed sometimes not correctly working on mission start
Source
Changelog.gg summarizes and formats this update. How we read updates.
