Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Lots of work on behind the scenes code, including spending some serious time refactoring a bunch of the shooting code. I now have the capability of adding piercing and multiple pellets to any weapon ;) fun perks ahead
Updates
Mission progression unlocks are now shown on a second page
Arc thrower hipfire can now hit weakspots and trigger weakspot perks, but only does 1x damage
1 pellet from any firearm shot that has multiple pellets now has zero spread inaccuracy
Arc thrower and Piercer no longer pierce through grunt shields by default
Shielded enemies who are knocked out of blocking are staggered for 50% longer
Added more mission selection menu animations
Add Stack option has been removed from objective beacon selection.
I know this will be controversial but I think the delayed gratification mechanic basically fills the same purpose and I like minimizing redundant options where possible. I am not opposed to reverting this change in the future if it turns out to be a bad decision.
Fixes
Fixed support health and ammo costing 1 medallion in co-op even when charged
Fixed end mission screen timer still being short in co-op
(Path of the Warrior) Fixed Skill 5 not triggering
Demo
Updated to match
Source
Changelog.gg summarizes and formats this update. How we read updates.
