HomeGamesUpdatesPricingMethodology
Steam News26 January 20265mo ago

Patch Notes (357)

Lots of work on behind the scenes code, including spending some serious time refactoring a bunch of the shooting code.

Full notes

Full Knights Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions1 change1 removal
  • Gameplay
  • Balance
  • Fixes
addedLots of work on behind the scenes code, including spending some serious time refactoring a bunch of the shooting code. I now have the capability of adding piercing and multiple pellets to any weapon ;) fun perks ahead
addedArc thrower hipfire can now hit weakspots and trigger weakspot perks, but only does 1x damage
added1 pellet from any firearm shot that has multiple pellets now has zero spread inaccuracy
removedArc thrower and Piercer no longer pierce through grunt shields by default
addedAdded more mission selection menu animations
addedAdd Stack option has been removed from objective beacon selection. I know this will be controversial but I think the delayed gratification mechanic basically fills the same purpose and I like minimizing redundant options where possible. I am not opposed to reverting this change in the future if it turns out to be a bad decision.

Lots of work on behind the scenes code, including spending some serious time refactoring a bunch of the shooting code. I now have the capability of adding piercing and multiple pellets to any weapon ;) fun perks ahead

Updates

  • Mission progression unlocks are now shown on a second page

  • Arc thrower hipfire can now hit weakspots and trigger weakspot perks, but only does 1x damage

  • 1 pellet from any firearm shot that has multiple pellets now has zero spread inaccuracy

  • Arc thrower and Piercer no longer pierce through grunt shields by default

  • Shielded enemies who are knocked out of blocking are staggered for 50% longer

  • Added more mission selection menu animations

  • Add Stack option has been removed from objective beacon selection.

    I know this will be controversial but I think the delayed gratification mechanic basically fills the same purpose and I like minimizing redundant options where possible. I am not opposed to reverting this change in the future if it turns out to be a bad decision.

Fixes

  • Fixed support health and ammo costing 1 medallion in co-op even when charged

  • Fixed end mission screen timer still being short in co-op

  • (Path of the Warrior) Fixed Skill 5 not triggering

Demo

  • Updated to match

Source

Steam News / 26 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.