Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
New
All gadgets now have a baseline perk that functions even with no blueprints unlocked.
Picking up an item that does absolutely nothing is not fun. I fix.
1 new gadget
Updates
Gadgets
Many gadget perks have been balanced, adjusted or replaced
All gadget damage effects now scale with perk damage and have damage types
Gadgets now have their own compass and 3d icons
Mission menus reworked
Vaults now have scaling odds for more than 1 gadget to drop, with chance increasing based on number of players
Blocking and evading damage now also adds overcharge generation
(The Shadow) Now has increased range, but drains health over time instead of one instance of damage. Damage also scales with current health.
The Shadow is supposed to be a small ‘keep away’ event that serves as an optional medallion source. The previous version had too much potential to feel like a random punishment depending on the situation it spawned in. I’m aiming to fix that.
Fixes
Fixed cloth sim being frozen on player armor pieces
Fixed multiple gadgets spawning on top of each other in vaults
Source
Changelog.gg summarizes and formats this update. How we read updates.
