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Steam News11 January 20265mo ago

Gadget Updates - Patch Notes (356)

New All gadgets now have a baseline perk that functions even with no blueprints unlocked. Picking up an item that does absolutely nothing is not fun. I fix.

Full notes

Full Knights Within update

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What changed

2 fixes6 additions0 changes0 removals
  • Gameplay
  • Balance
addedNew
addedAll gadgets now have a baseline perk that functions even with no blueprints unlocked. Picking up an item that does absolutely nothing is not fun. I fix.
added1 new gadget
addedGadgets Many gadget perks have been balanced, adjusted or replaced All gadget damage effects now scale with perk damage and have damage types Gadgets now have their own compass and 3d icons Mission menus reworked Vaults now have scaling odds for more than 1 gadget to drop, with chance increasing based on number of players
addedBlocking and evading damage now also adds overcharge generation
added(The Shadow) Now has increased range, but drains health over time instead of one instance of damage. Damage also scales with current health. The Shadow is supposed to be a small ‘keep away’ event that serves as an optional medallion source. The previous version had too much potential to feel like a random punishment depending on the situation it spawned in. I’m aiming to fix that.

New

  • All gadgets now have a baseline perk that functions even with no blueprints unlocked.

    Picking up an item that does absolutely nothing is not fun. I fix.

  • 1 new gadget

Updates

  • Gadgets

    • Many gadget perks have been balanced, adjusted or replaced

    • All gadget damage effects now scale with perk damage and have damage types

    • Gadgets now have their own compass and 3d icons

    • Mission menus reworked

    • Vaults now have scaling odds for more than 1 gadget to drop, with chance increasing based on number of players

  • Blocking and evading damage now also adds overcharge generation

  • (The Shadow) Now has increased range, but drains health over time instead of one instance of damage. Damage also scales with current health.

    The Shadow is supposed to be a small ‘keep away’ event that serves as an optional medallion source. The previous version had too much potential to feel like a random punishment depending on the situation it spawned in. I’m aiming to fix that.

Fixes

  • Fixed cloth sim being frozen on player armor pieces

  • Fixed multiple gadgets spawning on top of each other in vaults

Source

Steam News / 11 January 2026

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