Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
New
15 new beacons (3 existing replaced)
New damage type: Glacial
4 new mechanics: pulse, embers, ice shards, iceberg. Incorporated into new beacons
Expect FX updates for these in the future
Updates
Piercer firearm has been renamed to Stiletto and now deals Glacial damage
Power Alloy now adds Rending damage
Shockwave has been renamed to Frostwave and now adds Glacial damage
6 plain stat increasing beacons have been moved into the Path leveling/stats system
Movement speed added to Skirmisher and Rampage
Concussive damage added to Brutal
Rending damage added to reaper
Status resistance added to Behemoth
Expect more of these and a new way of adding stats to the options in the future
Path stats that affect attribute regeneration now improve the delay as well as the rate (was just the rate)
Increased the chance of seeing already active beacons in all option pools
Beacons
(Shatter) is now Debuff on Crit (was bleed)
(Cooldown) now grants passive overcharge generation (was simply a % generation increase)
(Storm) now counts as a Shock for perks
(Sprint shocks) now scales frequency instead of damage
(Shock on attack) now scales chance instead of damage
(Lightning Rod) Now is chance for lightning when applying the status (was during ticks)
(Thor & Soluble) Now correctly scale with perk damage and range, beacon stacks chance now
(Caltrops) stacks radius now (was slow duration)
(Status Burst) Now deals 25% damage +10% per stack (was damage based on status duration)
(Piercing) now deals Glacial damage (was molten)
Beacon shop items now show damage type (if relevant)
Detailed tooltips now show keywords (will take me some time to get them all in properly)
Static Discharge now counts as Shocks for perks
Removed the glow around player and enemies when crossing hologram contact material thresholds (improves visual clarity and performance)
Improved visuals and performance of Fallen rectangular/wall style explosions
Fixes
(Thor & Soluble beacons) now correctly scale with perk damage
(Status Burst) Now correctly scales with perk damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
