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Latest Knights of Conquest: Feudal Shenanigans Galore updates
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- Knights of Conquest: Feudal Shenanigans Galore
New Update!
Hello everyone, I've finally uploaded the new update but unfortunately there was a very annoying reason it took so long and potentially could still be an issue. Steam post imageVisual representation of the current statu…
Announcement3 changesFixGameplay - Knights of Conquest: Feudal Shenanigans Galore
Minor updates
-Fixed some UI scaling issues on different resolutions -Fixed quest log resetting when starting new game (quests should be saved to character not the world) -Fixed quest log resetting when joining game and auto completi…
Announcement1 changeFixPerformance - Knights of Conquest: Feudal Shenanigans Galore
Multiplayer hotfix #1
First hotfix of the new update, with more to come -Updated the trade route syncing so that it shows up correctly for other players -Changed building option visibility for other players (hopefully the building options do…
Announcement5 changesFixGameplay - Knights of Conquest: Feudal Shenanigans Galore
St Paddys Update
New update out now! Note: game has been reworked a bit so it is advised that you start a new campaign (perhaps even a new character). You can have multiple saved campaigns and characters now so you don't necessarily hav…
Announcement6 changesGameplayBalance - Knights of Conquest: Feudal Shenanigans Galore
Beta Test builds available
You can now try the new update in an opt-in testing branch. If you're interested, right click the game in your library and go to Properties->Game Version&Betas Then select the beta test builds version and update your ga…
Announcement16 changesGameplayCompatibility - Knights of Conquest: Feudal Shenanigans Galore
Trade Hotfix
-Fixed trade bug where resources weren't being imported/exported -Added saving player town assignments for multiplayer, so when a friend joins it will automatically reassign them the town they had previously (needs test…
Announcement2 changesFixGameplay - Knights of Conquest: Feudal Shenanigans Galore
Patch Notes for December Update
-Fixed Dunderlof mine issue -Sorta changed the entire resource system and reworked UI So this update actually has a lot of changes, but most of it is behind the scenes (for now). Basically, the old resource system has b…
Announcement6 changesFixUI/audio - Knights of Conquest: Feudal Shenanigans Galore
Weekend Update
-Fixed issue where certain buildings in certain towns would respawn on load -FIxed issue where some guard towers had grey blocks below -Crafting achievements not being unlocked should work now (should be unlocked when g…
Store1 changeFix - Knights of Conquest: Feudal Shenanigans Galore
Hotfix
-fixed issue with dark tower causing game crash on death -fixed frost king and dark tower save state load so that both regions are properly cleared and dead even in loaded game
Announcement1 changeFixPerformance - Knights of Conquest: Feudal Shenanigans Galore
Some quick fixes
A few fixes: - Fixed chapel crafting, soulstones can be purified now as well as holy equipment being craftable - Fixed wizard tower addon not being placeable - Fixed bandit fort in the south east canyons respawning on g…
Announcement1 changeFixUI/audio - Knights of Conquest: Feudal Shenanigans Galore
Hotfix For crashing
-Fixed issue where archers and other ranged units would cause a crash when there are too many units -Made enemy units prioritize non-players
Announcement1 changeFixPerformance - Knights of Conquest: Feudal Shenanigans Galore
Minor update
-Modified some invisible barriers to prevent flying -Fixed potential problem with fishing docks not respawning on fishing village (also is rebuildable now) -Fixed fidgeting units when standing still -Fixed potential bug…
Announcement2 changesFixGameplay - Knights of Conquest: Feudal Shenanigans Galore
Hotfix 2
-fixed bug where some building icons weren't clickable -added undead armies that invade border towns if controlled by players
Announcement1 changeFix - Knights of Conquest: Feudal Shenanigans Galore
Changes to attacking armies and how they interact with your towns
Just one minor change to the game When armies attack your towns, the game will now fully simulate both the enemy troops as well as any nearby friendly units, so the defenses and units you place will have a more direct i…
Announcement1 changeGameplay - Knights of Conquest: Feudal Shenanigans Galore
Early Access Available Now!
Knights of Conquest Feudal Shenanigans Galore is now available on Early Access! Huzzah! Steam post image Speaking of early access, the singleplayer component should be pretty playable but there's bound to be some bugs/b…
Announcement6 changesGameplayBalance




