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Steam News21 December 20256mo ago

Patch Notes for December Update

-Fixed Dunderlof mine issue -Sorta changed the entire resource system and reworked UI So this update actually has a lot of changes, but most of it is behind the scenes (for now).

Full notes

Full Knights of Conquest: Feudal Shenanigans Galore update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
fixedFixed Dunderlof mine issue -Sorta changed the entire resource system and reworked UI
addedSo this update actually has a lot of changes, but most of it is behind the scenes (for now). Basically, the old resource system has been completely ripped out and replaced with a new system. This is because some of the new planned features were limited by the old 3 resource system.
addedAs mentioned before, most of the changes are not visible yet, as I've tried to basically recreate the old system with the new in order to not break the current gameplay and old saves. You SHOULD be able to continue with old save files without any conflicts (hopefully) and there aren't any gameplay changes apart from a small change disabling selling resources on the market (this will be replaced with something else later down the line)
changedWhile there aren't any gameplay changes yet, you'll notice that the UI is a bit different, and creating trade routes and managing resources should be a little different. Hopefully it's smoother and easier to navigate, and the production/import/export statistics should be MUCH more consistent and reliable now.
addedHowever, since it is a completely new system, there might be some bugs and issues. Please let me know in the discussions forums if you encounter any.
addedYou might find that the new resource menu has a lot of empty space. That's because I'm planning on adding many more resources and add more depth to the town building and economy in the game, as well as expand on the units. These updates will come in batches as they are completed, so stay tuned!

Knights of Conquest: Feudal Shenanigans Galore changes

fixedFixed Dunderlof mine issue -Sorta changed the entire resource system and reworked UI
addedSo this update actually has a lot of changes, but most of it is behind the scenes (for now). Basically, the old resource system has been completely ripped out and replaced with a new system. This is because some of the new planned features were limited by the old 3 resource system.
addedAs mentioned before, most of the changes are not visible yet, as I've tried to basically recreate the old system with the new in order to not break the current gameplay and old saves. You SHOULD be able to continue with old save files without any conflicts (hopefully) and there aren't any gameplay changes apart from a small change disabling selling resources on the market (this will be replaced with something else later down the line)
changedWhile there aren't any gameplay changes yet, you'll notice that the UI is a bit different, and creating trade routes and managing resources should be a little different. Hopefully it's smoother and easier to navigate, and the production/import/export statistics should be MUCH more consistent and reliable now.
addedHowever, since it is a completely new system, there might be some bugs and issues. Please let me know in the discussions forums if you encounter any.

-Fixed Dunderlof mine issue -Sorta changed the entire resource system and reworked UI

So this update actually has a lot of changes, but most of it is behind the scenes (for now). Basically, the old resource system has been completely ripped out and replaced with a new system. This is because some of the new planned features were limited by the old 3 resource system.

As mentioned before, most of the changes are not visible yet, as I've tried to basically recreate the old system with the new in order to not break the current gameplay and old saves. You SHOULD be able to continue with old save files without any conflicts (hopefully) and there aren't any gameplay changes apart from a small change disabling selling resources on the market (this will be replaced with something else later down the line)

While there aren't any gameplay changes yet, you'll notice that the UI is a bit different, and creating trade routes and managing resources should be a little different. Hopefully it's smoother and easier to navigate, and the production/import/export statistics should be MUCH more consistent and reliable now.

However, since it is a completely new system, there might be some bugs and issues. Please let me know in the discussions forums if you encounter any.

You might find that the new resource menu has a lot of empty space. That's because I'm planning on adding many more resources and add more depth to the town building and economy in the game, as well as expand on the units. These updates will come in batches as they are completed, so stay tuned!

Source

Steam News / 21 December 2025

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