Full notes
Full Knights of Conquest: Feudal Shenanigans Galore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Knights of Conquest: Feudal Shenanigans Galore changes
A few fixes: - Fixed chapel crafting, soulstones can be purified now as well as holy equipment being craftable - Fixed wizard tower addon not being placeable - Fixed bandit fort in the south east canyons respawning on game loading (Note: if you had already destroyed the fire wizard tower, you might have to do it again) - Some UI changes and fixes - Added deconstructing rare items to wallheim smithy. However, you'll only get back the rare ingredients, not the mithril equipment itself nor the gold spent
Thanks everyone for your bug reports/feedback and suggestions. They are much appreciatedːsteamhappyː
Source
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