Full notes
Full Knights of Conquest: Feudal Shenanigans Galore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
- UI and audio
Knights of Conquest: Feudal Shenanigans Galore changes
You can now try the new update in an opt-in testing branch.
If you're interested, right click the game in your library and go to Properties->Game Version&Betas
Then select the beta test builds version and update your game.
If you have any thoughts, post them in the steam forums OR join the discord!
Just a heads up though, while I'm going to try to make future updates compatible with saves in this beta, any saves done on this beta branch will not be compatible with the pre-beta version (version prior to feb 2 2026).
In other words, if you play this beta (and your campaign is saved over) and decide later you want to go back to the non beta version, you're going to encounter problems.
The beta is also not fully balanced and might have some bugs or things I forgot to address. Let me know if you encounter any issues or have any thoughts!
However, considering that future updates will be built on this new system, you might want to start a new campaign anyway at some point.
Beta test notes:
-Added ability to have multiple character profiles saved, and you can switch between them now
-Some multiplayer optimizations for better performance
-Changed trade system so even if caravans get stuck, the resources will arrive based on a timeout system.
-Changed some menus and UI
-New buildings added
-New Unit recruitment system added
-New resources added
-Tutorial removed and replaced with a simpler quest system
Make sure to start a new campaign if you decide to try the beta (you don't have to delete your character though, although making a 2nd new character might be a good idea)
Source
Changelog.gg summarizes and formats this update. How we read updates.
