Full notes
Full Kill The Clock update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! This is Happy Slugs, the development team behind Kill The Clock.
What changed
- UI and audio
- Gameplay
- Fixes
- Events
We’re back again this month with another development update—have you been waiting for it? Let’s dive right in!
1. Chapter 1 & 2 Updates
Added Chinese language support
Added tutorial images for each language
Improved overall font appearance
Adjusted UI alignment in several menus
Fixed UI overlapping in specific loading screens
Fixed log name errors based on player gender
Fixed character profiles description issues
Fixed item description errors
Fixed language-specific journal errors
Rebuilt the demo to include all of the above updates
As announced last month, Simplified Chinese localization has now been completed for Chapters 1 and 2. All implementation work is finished, and we’re currently doing our final internal check. Once that’s done, we’ll officially release the update on Steam—along with all of the fixes and improvements listed above.
2. Chapter 3 Progress
Scenario / Script Work
Overall story flow and major plot structure (Completed)
Scene-by-scene development, dialogue flow, and branching structure (Completed)
Actual script writing and direction notes (95%) 🆕
In-game script implementation (0%)
Art Resources
Investigation items & background images (98%) 🆕
Event CGs (100%) 🆕
Ending CGs (100%) 🆕
While working on the Chinese localization and polishing the current version, final script checks and revisions for Chapter 3 were slightly delayed. However, all Event CGs and Ending CGs have been completed, based on finalized story scenes. Once the final checks on the investigation-related scripts are done, we’ll also finish the remaining investigation item images.
3. Plans for November
Complete final script writing and proofreading for Chapter 3
Finish remaining art resources for Chapter 3
Begin in-game implementation of Chapter 3 scripts
From now on, instead of adding more to the existing build, we’ll focus on programming Chapter 3 as efficiently as possible. We’ve postponed it long enough due to other tasks, so next month’s goal is clear— full speed ahead on development!
Time really flies—it’s already almost November!
Thank you so much for your continued support and patience. We’ll see you again in the next devlog!
— Happy Slugs 🐌
Source
Changelog.gg summarizes and formats this update. How we read updates.
