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Steam News31 October 20258mo ago

Devlog #5 – Chapter 3 Progress

Hello! This is Happy Slugs, the development team behind Kill The Clock. We’re back again this month with another development update—have you been waiting for it? Let’s dive right in! 1.

Full notes

Full Kill The Clock update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! This is Happy Slugs, the development team behind Kill The Clock.

What changed

5 fixes3 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Events
added1. Chapter 1 & 2 UpdatesAdded Chinese language support
added1. Chapter 1 & 2 UpdatesAdded tutorial images for each language
changed1. Chapter 1 & 2 UpdatesImproved overall font appearance
changed1. Chapter 1 & 2 UpdatesAdjusted UI alignment in several menus
fixed1. Chapter 1 & 2 UpdatesFixed UI overlapping in specific loading screens
fixed1. Chapter 1 & 2 UpdatesFixed log name errors based on player gender

We’re back again this month with another development update—have you been waiting for it? Let’s dive right in!

1. Chapter 1 & 2 Updates

  • Added Chinese language support

  • Added tutorial images for each language

  • Improved overall font appearance

  • Adjusted UI alignment in several menus

  • Fixed UI overlapping in specific loading screens

  • Fixed log name errors based on player gender

  • Fixed character profiles description issues

  • Fixed item description errors

  • Fixed language-specific journal errors

  • Rebuilt the demo to include all of the above updates

As announced last month, Simplified Chinese localization has now been completed for Chapters 1 and 2. All implementation work is finished, and we’re currently doing our final internal check. Once that’s done, we’ll officially release the update on Steam—along with all of the fixes and improvements listed above.

2. Chapter 3 Progress

Scenario / Script Work

  1. Overall story flow and major plot structure (Completed)

  2. Scene-by-scene development, dialogue flow, and branching structure (Completed)

  3. Actual script writing and direction notes (95%) 🆕

  4. In-game script implementation (0%)

Art Resources

  1. Investigation items & background images (98%) 🆕

  2. Event CGs (100%) 🆕

  3. Ending CGs (100%) 🆕

While working on the Chinese localization and polishing the current version, final script checks and revisions for Chapter 3 were slightly delayed. However, all Event CGs and Ending CGs have been completed, based on finalized story scenes. Once the final checks on the investigation-related scripts are done, we’ll also finish the remaining investigation item images.

3. Plans for November

  • Complete final script writing and proofreading for Chapter 3

  • Finish remaining art resources for Chapter 3

  • Begin in-game implementation of Chapter 3 scripts

From now on, instead of adding more to the existing build, we’ll focus on programming Chapter 3 as efficiently as possible. We’ve postponed it long enough due to other tasks, so next month’s goal is clear— full speed ahead on development!

Time really flies—it’s already almost November!

Thank you so much for your continued support and patience. We’ll see you again in the next devlog!

— Happy Slugs 🐌

Source

Steam News / 31 October 2025

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