Full notes
Full Kazak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Store
- Maps
- Balance
Kazak changes
First half of all the bug fixes I'm currently working on. There was so much, I'm splitting it into two separate patches, but the most critical bugs have been fixed.
★★ ★ Airship★★★
S-key should now function for Raz
SwordOfElysium description now correctly states it hits all enemies instead of just one.
Fixed erroneous warning error for one of V-Cannon’s skills
Adjusted position of crate on first screen that could make collecting an item difficult.
Fixed V-Troopers sometimes being able to kill themselves by shooting you.
Fixed broken throw mechanics on Alto
Fixed button priority issue on Alto robot puzzle
Added additional puzzle solutions to Alto robot puzzle
Added cutscene demonstrating danger of bombs
Removed exploding barrels
Fixed issue with being able to jump over transfer tiles
V-Shield abnormal pose fixed
More lenient window to jump on V-Shield’s…v-shield and disarm them
Fixed erroneous pathing in Stratus that would lead to dummied out area
★★★Digital Playground★★★
Fixed scroll ugliness with initial Gelly
Fixed getting immediately shot in the face when opening a certain treasure chest.
Shop would break if used after buying everything.
Added Biscuits and MadouriteBits to shop. Infinite supply.
Fixed Sonics being able to kill themselves by shooting you.
Fixed ProudRoar’s description; makes it clear that Maylee is buffed afterwards.
Made Neklaws shut the fuck up on the map
Fixed visual error with final orb in 3rd Hall
Fixed special stage disabling ability to turn in place
Changed graphic of orb to a torch for bramble bush puzzle
Corrected LongRifle action prompt to state the proper buttons
Fixed issue with certain skills gaining an element, giving unrelated skills that same element, causing unintended behavior.
Fixed mirror orientations to make more logical sense in 3rd hall.
Nerfed Payday. Too stronk.
Restora2 buffed
Cooldown added to TacReload
Fixed Maylee countering 100% of the time, even without CounterFang
Renamed CounterFang to WildFang
Fixed Edge rematch using the wrong troop ID
Fixed Maylee using grounded sprites after cutting up the dance floor with Solomon if she was flying
Increased mana awarded for dancing with Solomon (except for Ruby)
Fixed issue in 1st floor hidden room caused by exiting and reloading
Added shortcuts in 2nd and 4th halls
Fixed tile error with flame soldier in 2nd hall
Fixed softlock in 3rd hall if you attempt to jump to the first orb
★★★Arizal Mode★★★
Fixed softlock when choosing rewards after having 12 abilities
Nerfed Maylee
Fixed bug where barriers on map didn’t spawn properly
Fixed graphical error when using ShutUp on Regulators
★★★General★★★
Able to select menu options in battle with actor’s action button in addition to just using the “confirm” button.
LargeMulligans now correctly heal 300 HP.
GoddessTears now correctly clear negative states
New animations added for when afflicted with BadLuck, Lucky! and Disharmony states
Disharmony state now changes mana gauges to appear broken
★★★Known Bugs To Be Fixed In The Other Half★★★
Holding left at the start of the special stage can cause unintended behavior
Hugging walls in the special stage can cause softlocks
Party members ejected from battle via Edge's super are able to become visible under some circumstances.
Solomon accomplishments are bugged
Maylee's warning about Edge's super is able to play even when Edge is dead.
Avenger state able to proc for two characters if simultaneous deaths occur
Enemy hitboxes and projectiles need adjustments
Deflecting needs adjustmentsSteam post image
Source
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