Full notes
Full Kazak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
Kazak changes
Patch 3.2.0
Big graphical update. I didn’t expect to spend so much time on this one.
★ ★ ★ Airship ★ ★ ★
Added more tutorial-y encounters.
Added some pitfall warnings on Alto where the floor and ceiling tiles seemed similar
Razizal’s skills streamlined and animations updated
SwordArm was locked to using a single skill instead of the like 5 other ones it has
★ ★ ★ Digital Playground★ ★ ★
Relics now only have stat alterations if it is part of their effect. I was smoking crack before.
Skills no longer affect stats besides enhancer skills. Again, I was smoking crack.
Added disclaimer that demo has no story since everyone keeps bugging me about there being no dang story IM SORRY ITS IN THE FULL GAME DAWG WHO OUT HERE PLAYIN DEMOS FOR THE STORY
Removed one of May’s fly skills because it was pretty pointless, but gave her the ability to use the normal attack while flying and she can also hit flying foes with it
Removed some skills that were rather useless/need reworking
★ ★ ★ Arizal Mode★ ★ ★
Arizal DIDN’T get updated sprites lmao
★ ★ ★ General★ ★ ★
Graphical update! I completely redid all 100 sprite sheets (except Arizal, fuck that guy) that were x2 scaled instead of x3. Which entailed actually redrawing all of them from scratch. Yes, I am insane. Ari’s will be updated in either a later patch or probably just in the full game because I don’t feel like redrawing all of this shit and he’s not even a regular character
Adjustments to animations and skills in order to accommodate the new sprites.
Adjusted title so the Z is more readable
Redid tutorials with new sprites and added extra tutorial for action commands
Free Mode skills now have a star that represents the hitbox, so despite the large difference in sizes between Yu and Ruby, everyone has the same hitbox
UI adjustments
Expanded playable area a bit more. Had to drastically change up the battle status faces, but I think the space trade off is worth it.
Updated some animations to reflect the new placements of UI elements
DeathCaps shouldn’t immediately one shot you, at least if you encounter them without triggering an Ananita tranformation
Rearranged some enemy battle placements
★ ★ ★ Known Issues★ ★ ★
Possibly some graphical leftovers remain or some jank because of resized sprites
Neklaw’s slash attack seems like you wouldn’t be able to jump over it now, I’ll have to adjust the animation
I believe Edge 2’s row swapping attack might be janky because I’ve changed the positions so many times. I also need to change it to account for dead party members
SwordArm’s “You Missed” animation uses Raz’s old sprites
Corpsbot cannot be grabbed the first turn the command is available. This bug has been around for so damn long, it’s got VIP points. This is the Michael Jordan of KazaK bugs. I can never fix this one, stupid ass bug
Solomon’s bribe scene is missing a background, but I kinda vibe with how it looks tbh
In some scenarios, the START button on gamepads stops working. A reset will fix it though.
The special stage has a teleport event that is a bit too aggressive on the last turn of both laps
I think the Avenger battle event can possibly be disabled
If you played the game, please fill out the feedback form! This game would suck ass if I didn’t have any feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
