Full notes
Full Kazak update
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What changed
- Gameplay
- Balance
Kazak changes
Various tweaks to animations and motions
New animations added for some skills
Normal attack is now split into two possibilities: strikes (vulnerable to spiky enemies, steals more mana) and projectiles (able to hit flying enemies, bounces off shields, less mana gain than strike). The input pressed determines the outcome.
Shield mechanics added. Shields nullify all damage once and then are destroyed.
Added new enemy to Airship: V-Drone.
Added outside battles to Airship
Added a new mechanic to Brawn boss fight
- New mechanicStarTokens. Super Skills must expend a StarToken to be used. The more Tokens expended for the super, the stronger it is and the more effects available. Tokens can be accrued by parrying, using items or landing criticals. Only 3 can be held at once and they persist across battles.
Focus command now uses old normal attack die/coin mechanics.
Wait command removed. Defend/Guard serve the same purpose.
Skills now have differing slot sizes, ranging from 1 to 4.
Changed around some stats to make battles quicker.
Added some experimental jumping mechanics.
Probably a bunch of other things I can't remember.
Probably a bunch of new bugs accidentally.
Source
Changelog.gg summarizes and formats this update. How we read updates.
