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Steam News23 May 20261mo ago

Patch 3.5.1

Various tweaks to animations and motions New animations added for some skills Normal attack is now split into two possibilities: strikes (vulnerable to spiky enemies, steals more mana) and projectiles (able to hit flyin

Full notes

Full Kazak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions1 change1 removal
  • Gameplay
  • Balance
addedNew animations added for some skills
addedShield mechanics added. Shields nullify all damage once and then are destroyed.
addedAdded new enemy to Airship: V-Drone.
addedAdded outside battles to Airship
addedAdded a new mechanic to Brawn boss fight
addedNew mechanic: StarTokens. Super Skills must expend a StarToken to be used. The more Tokens expended for the super, the stronger it is and the more effects available. Tokens can be accrued by parrying, using items or landing criticals. Only 3 can be held at once and they persist across battles.
Skills now have differing slot sizes, ranging14Skills now have differing slot sizes, ranging increased, buff

Kazak changes

addedNew animations added for some skills
addedShield mechanics added. Shields nullify all damage once and then are destroyed.
addedAdded new enemy to Airship: V-Drone.
addedAdded outside battles to Airship
addedAdded a new mechanic to Brawn boss fight
  • Various tweaks to animations and motions

  • New animations added for some skills

  • Normal attack is now split into two possibilities: strikes (vulnerable to spiky enemies, steals more mana) and projectiles (able to hit flying enemies, bounces off shields, less mana gain than strike). The input pressed determines the outcome.

  • Shield mechanics added. Shields nullify all damage once and then are destroyed.

  • Added new enemy to Airship: V-Drone.

  • Added outside battles to Airship

  • Added a new mechanic to Brawn boss fight

  • New mechanicStarTokens. Super Skills must expend a StarToken to be used. The more Tokens expended for the super, the stronger it is and the more effects available. Tokens can be accrued by parrying, using items or landing criticals. Only 3 can be held at once and they persist across battles.
  • Focus command now uses old normal attack die/coin mechanics.

  • Wait command removed. Defend/Guard serve the same purpose.

  • Skills now have differing slot sizes, ranging from 1 to 4.

  • Changed around some stats to make battles quicker.

  • Added some experimental jumping mechanics.

  • Probably a bunch of other things I can't remember.

  • Probably a bunch of new bugs accidentally.

Source

Steam News / 23 May 2026

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