Full notes
Full Kazak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
- Balance
Kazak changes
Second half of patches and fixes and balancing.
★★ ★ Airship★★★
Fixed issue with SwordArm not having sfx for one of it's attacks
Fixed Brain using the wrong action prompt on her one single attack
Fixed erroneous transfer to Stratus from Nimbus if player ran out of time in the exploding lower deck
★★★Digital Playground★★★
Added two shortcuts, one in 2nd hall and one in 4th hall.
Fixed being able to move at the start of the special stage.
Fixed special stage softlocks caused by hugging walls. You might still be able to get yourself stuck if you try hard enough though...
Fixed Solomon accomplishments unlocking incorrectly
Practice dummies revamped and now can do practice jump and deflect attacks or be set to not move at all.
Fixed Yuuzal being able to appear despite ejection from the field via Edge's super
Buffed Solomon's health slightly
Added instakill for Regulators and Talpy
Added hint items to key item menu
New enemy: Pinbird. They do not appear on the overworld because I was too lazy to make a sprite...but they're in mobs
Amanitas gained two new moves
DeathCaps are slightly less bullshit. They die in 3 turns, hang in there brudda.
Avenger state works correctly now.
★★★Arizal Mode★★★
Added extra life crystals
★★★General★★★
Changed around some animations for better game feel
Many enemies have new and improved telegraphs and much more lenient dodge windows
Universally slowed down projectile attacks
★★★Known Bugs To Be Fixed In The Other Half★★★
Grab command added during Brawn fight is unusable for the first turn.
Actors can jump/deflect during some unintended moments/dialog. Uh....we'll call it a feature.
Occasional sprite ghosting while dashing on map. Wacky afterimages.
Brain's voice-to-text speech is based on the player's computer settings. Not a bug, but just funny to me
This update has less fixes but contains what I feel are the more important ones: making the dodge/deflect windows more lenient. Combat should feel much better now. 3.0 is the next and final demo patch, which will come out sooner or later depending on if any new or major bugs are discovered.
If you played the game, please fill out the feedback form! This game would suck major ass if I didn't have any feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
