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Steam News9 January 20265mo ago

Patch 2.7 You Can (Not) Update

NEW LEVEL: Airship. Not exactly new, but it's back in the game again, though it's significantly changed. Level has two end bosses, though one is more of a mini-game than anything.

Full notes

Full Kazak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Events
addedNEW LEVEL: Airship. Not exactly new, but it's back in the game again, though it's significantly changed. Level has two end bosses, though one is more of a mini-game than anything. There are three possible endings depending on player's actions.
addedNEW CHARACTER: Starknight Razizal, a fully maxed out character playable in the Airship level. Again...not REALLY new, but yeah. She's really strong compared to the three idiots, so I would recommend the Airship level for people that are unfamiliar with Mario & Luigi/Expedition 33 type of games.
addedAdded a fifth button to Arrow Timed Attack skills and updated graphic.
fixedFixed bug with Animated SV Enemies displaying the entire new spritesheet whenever a swap occurred.
addedAdjustments made to remaining projectiles that were not carried over to the new method.
changedNo one would even notice, but changed level select flashing animation to be an actual in-game animation instead of it being handled by event commands like a stupid idiot.

Kazak changes

addedNEW LEVEL: Airship. Not exactly new, but it's back in the game again, though it's significantly changed. Level has two end bosses, though one is more of a mini-game than anything. There are three possible endings depending on player's actions.
addedNEW CHARACTER: Starknight Razizal, a fully maxed out character playable in the Airship level. Again...not REALLY new, but yeah. She's really strong compared to the three idiots, so I would recommend the Airship level for people that are unfamiliar with Mario & Luigi/Expedition 33 type of games.
addedAdded a fifth button to Arrow Timed Attack skills and updated graphic.
fixedFixed bug with Animated SV Enemies displaying the entire new spritesheet whenever a swap occurred.
addedAdjustments made to remaining projectiles that were not carried over to the new method.
  • NEW LEVELAirship. Not exactly new, but it's back in the game again, though it's significantly changed. Level has two end bosses, though one is more of a mini-game than anything. There are three possible endings depending on player's actions.
  • NEW CHARACTERStarknight Razizal, a fully maxed out character playable in the Airship level. Again...not REALLY new, but yeah. She's really strong compared to the three idiots, so I would recommend the Airship level for people that are unfamiliar with Mario & Luigi/Expedition 33 type of games.
  • Added a fifth button to Arrow Timed Attack skills and updated graphic.

  • Fixed bug with Animated SV Enemies displaying the entire new spritesheet whenever a swap occurred.

  • Adjustments made to remaining projectiles that were not carried over to the new method.

  • No one would even notice, but changed level select flashing animation to be an actual in-game animation instead of it being handled by event commands like a stupid idiot.

  • Learned that the animation database has a limit of 1K and I'm already at 900 and this is just the demo, ruh-roe.

  • Sped up some battle animations that didn't quite jive with the flow of battle.

  • Changed "abnormal" animations for characters that are afflicted with states in order to better differentiate the counterattack motions and abnormal motions.

  • Added battle start animations because I was watching Kirby Megaton Punch videos and I thought Kirby blowing kisses was cute so I went through all the trouble of added it in. This is how most additions happen, just stupid, spontaneous bullshit.

  • Added new profile images for the skill menu.

  • Added a new tier system to jumps, allowing for more dynamic mapping. I don't know why I worded that like an employee evaluation.

  • To the above point...I don't think I actually showcase this anywhere...just trust me bro

  • Simplified some enemy movesets.

  • Added "Enemy Report" to main menu. Battle foes to learn stupid lore descriptions.

  • Added additional achievements.

  • Probably a lot of other bullshit fixed too, I don't know. This is a big ass update.

All that needs to be done now is to finish the unlockable level and then this demo can kiss my ass.

Source

Steam News / 9 January 2026

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