Full notes
Full Kazak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Maps
- Fixes
Kazak changes
(From 2.5 patch)
New Boss - Solomon
New effects on some skills
New events and dialog added
General bug fixes
Adjusted update time on battle hud in order to increase performance and stabilize frame rate.
.....um, I can't remember what all is actually different besides the obvious boss addition.
(From 2.6 patch)
Added a fifth button to Arrow Timed Attacks
Adjusted Maylee's timed attack commands to utilize new button
NEW: All actors now use their specified button for timed hits and in their skills instead of all using the same button (except for normal attacks, because that seems like it would be annoying).
Improved sprites for Arrow Timed Attacks
Completely reworked Final Hall area. Digital Playground should more or less be complete unless I decide to add more cutscenes or interactables or something.
Added ability to jump 1 tile farther while dashing. Don't need to be moving to activate the long jump, just holding DASH is enough.
Added Skill Point collectables on map because why not.
Restored camera resets that were supposed to occur on the map after a fall or jumping on Morningstars.
Added an additional way to end Solomon fight.
Fixed a skill of Solomon's that could display the projectile strangely if a party member has died.
Solomon dances slightly less. Only slightly.
Slightly sped up some of Solomon's bullet hell skills.
Assuming there's no glaring bugs or issues with this patch, I'll work on pushing out a patch that brings the Airship level back and then finally I'll work on the final playable character's stuff and that should do it for demo improvements. Goal is to finish completely by the end of the year.
Source
Changelog.gg summarizes and formats this update. How we read updates.
