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Steam News5 December 20257mo ago

Patch 2.6 Electric Boogaloo

(From 2.5 patch) New Boss - Solomon New effects on some skills New events and dialog added General bug fixes Adjusted update time on battle hud in order to increase performance and stabilize frame rate......

Full notes

Full Kazak update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions6 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Maps
  • Fixes
addedNew Boss - Solomon
addedNew effects on some skills
addedNew events and dialog added
changedAdjusted update time on battle hud in order to increase performance and stabilize frame rate.
addedAdded a fifth button to Arrow Timed Attacks
changedAdjusted Maylee's timed attack commands to utilize new button

Kazak changes

addedNew Boss - Solomon
addedNew effects on some skills
addedNew events and dialog added
changedAdjusted update time on battle hud in order to increase performance and stabilize frame rate.
addedAdded a fifth button to Arrow Timed Attacks

(From 2.5 patch)

  • New Boss - Solomon

  • New effects on some skills

  • New events and dialog added

  • General bug fixes

  • Adjusted update time on battle hud in order to increase performance and stabilize frame rate.

  • .....um, I can't remember what all is actually different besides the obvious boss addition.

(From 2.6 patch)

  • Added a fifth button to Arrow Timed Attacks

  • Adjusted Maylee's timed attack commands to utilize new button

  • NEW: All actors now use their specified button for timed hits and in their skills instead of all using the same button (except for normal attacks, because that seems like it would be annoying).

  • Improved sprites for Arrow Timed Attacks

  • Completely reworked Final Hall area. Digital Playground should more or less be complete unless I decide to add more cutscenes or interactables or something.

  • Added ability to jump 1 tile farther while dashing. Don't need to be moving to activate the long jump, just holding DASH is enough.

  • Added Skill Point collectables on map because why not.

  • Restored camera resets that were supposed to occur on the map after a fall or jumping on Morningstars.

  • Added an additional way to end Solomon fight.

  • Fixed a skill of Solomon's that could display the projectile strangely if a party member has died.

  • Solomon dances slightly less. Only slightly.

  • Slightly sped up some of Solomon's bullet hell skills.

Assuming there's no glaring bugs or issues with this patch, I'll work on pushing out a patch that brings the Airship level back and then finally I'll work on the final playable character's stuff and that should do it for demo improvements. Goal is to finish completely by the end of the year.

Source

Steam News / 5 December 2025

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