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Latest Imperial Ambitions updates
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- Imperial Ambitions
HUUUUGE UPDATE!!!
I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology== Players now can consume Book and Art to research techs in the Tecnology…
Patch notes4 changesGameplayUI/audio - Imperial Ambitions
Patch 0.7.23.1113
==Patch notes== Gameplay Unclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. Only tiles connected via a road network are worked by towns. The survey map ov…
Patch notes8 changesFixGameplay - Imperial Ambitions
Patch 0.7.23.1109
==patch notes== Visuals Tile shading is reworked, making shading more gradual from visible to hidden tiles. New VFX for fire volley, arrows, ball impact. New resolution options Gameplay Artillery are now added to the ga…
Patch notes7 changesFixGameplay - Imperial Ambitions
UI and balancing updates are now available to Playtest
=patch 0.5.18.981= Visuals UI: close and scooth buttons are now copied to top right of the Ledger. UI: Production view is now shown as grid. UI: Productions can now be sorted by availibility. UI: Available productions a…
Announcement6 changesUI/audioGameplay - Imperial Ambitions
Patch 0.4.16.953 is online!
=Patch notes= (0.4.16.945+0.4.16.953) Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but re…
Patch notes2 changesFixGameplay - Imperial Ambitions
Save and Load system is now available in Playtest!
This patch focus on introducing a Save N Load system for Imperial Ambitions. Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes! Patch Notes =UI= Load and…
Patch notes3 changesUI/audio - Imperial Ambitions
How to simulate society in 4X games
An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions
Announcement - Imperial Ambitions
General introduction to how society works in IA
Dear Strategy Lovers! We have just released a new update on the playtest. Not just that, I am also happy to share the latest youtube video about society in IA. Please Enjoy...
Announcement1 changeGameplay - Imperial Ambitions
Battle and Siege Overhaul is here!
=Patch Notes= Citizens will now defend their homes! Town occupation mechanics completely modified. When trying to enter an enemy town, the citizens can assemble to form militia and defend the town as long as they have r…
Event9 changesBalanceGameplay - Imperial Ambitions
A brief introduction to Industry
Dear Strategy Lovers! We have a big update on the way. And before that I am happy to share the latest youtube video about Industry in IA.
Announcement - Imperial Ambitions
Enjoy settling in the new world with the new updates!
New features With recent updates you can now specialize your explorers, create settlers, found new towns, watch refugees move independently, and more... Reactive Citizens Citizens are more likely to react to what's goin…
Patch notes5 changesGameplayMaps - Imperial Ambitions
Demo will be unavailable until next update.
Dear IA lovers, I am grateful for your interest in Imperial Ambitions and your support. I continue to shape this game considering every input and feedback. The demo of IA is an important indicator for the public to guag…
Announcement - Imperial Ambitions
Playtest Patch 0.1.7.505 brings all new traits and taxation to your games
Patch Notes Wealth traits, poor, rich, very rich and destitute are introduced. Wealth is determined by population, transport cap., others' wealth and lady luck. Unit movement speed are doubled. Massacre and vandalize pa…
Event6 changesFixGameplay - Imperial Ambitions
Patch 0.1.6.430
Patch Notes 1. New traits Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented) 2. Interracting capital citizens…
Patch notes6 changesGameplayBalance - Imperial Ambitions
Patch 0.1.6.425
Patch notes New tile shapes: Replaced flat-top hex tiles with pointy-top hex tiles. I think this makes the game spread more east-west orientation, in the same direction of European exploration. Labor output balancing: N…
Patch notes1 changeGameplay - Imperial Ambitions
Preview the new Campaign Music, "Past Centuries"!
Emil Posner has created his masterpiece, "Past Centuries" for Imperial Ambitions. I cannot share the full version, but those who signed up for the beta can listen to it in the campaign.
Announcement1 changeCompatibility

