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- Imperial Ambitions
Week 3 patches brings in Sweden and Denmark
Gameplay An alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway. Agents or units can no longer enter towns of non-hostile opponents. 50% of wagons/vessels return to the former owner of a…
Patch notes22 changesFixGameplay - Imperial Ambitions
Week 2 Patch is here!
New labor production scheme Steam post image Peasants 1 labor, Apprentices 3 labor, Artisans 5 labor, Master 1 labor +30% bonus to town labor. now 2 beverage is produced using 1 wheat/grape/coffee/tea and 1 labor. cigar…
Patch notes35 changesFixGameplay - Imperial Ambitions
Day 7 Patch
== Patch Notes == Visual The event reports readability issue is addressed. When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection. Unit banners on top of the…
Event14 changesFixGameplay - Imperial Ambitions
Day 5 Patch is here!
== Patch Notes == Audio All AI-generated music content is removed. New music content mostly consists of Baroque and Classical. An option to enter the path of a custom music folder is now available for those who want to…
Store15 changesFixUI/audio - Imperial Ambitions
Day 3 Patches
== patch notes == Balancing Zone of control cost is decreased. approaching enemy units should cost less extra AP disembarking at hills should be less costly Fixes * Ships that players cannot see are no longer evaluated…
Patch notes6 changesFixGameplay - Imperial Ambitions
First Patch (Update for 14th of July)
==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food ne…
Patch notes1 changeFixUI/audio - Imperial Ambitions
Saddle Your Horses, Raise the Sails, Show Your Imperial Ambitions!
I have been working on Imperial Ambitions for last 5 years and finally I am pleased to be able to share the results with all those who supported throughout! Thank you all!
Announcement - Imperial Ambitions
Launch Day — Available on Steam in 30 min!
Announcement - Imperial Ambitions
Last Demo Before Release!!!
New demo is now available on Steam! ==Patches== Sounds Trait-dependent Vocal responses Trait-dependent Town sounds Tile-dependent Ambiance sounds Visuals Sprite animations for almost every Action!!! Increased battlefiel…
Patch notes9 changesUI/audioMaps - Imperial Ambitions
HUUUUGE UPDATE!!!
I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology== Players now can consume Book and Art to research techs in the Tecnology…
Patch notes17 changesFixGameplay - Imperial Ambitions
Patch 0.7.23.1113
==Patch notes== Gameplay Unclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. Only tiles connected via a road network are worked by towns. The survey map ov…
Patch notes8 changesFixGameplay - Imperial Ambitions
Patch 0.7.23.1109
==patch notes== Visuals Tile shading is reworked, making shading more gradual from visible to hidden tiles. New VFX for fire volley, arrows, ball impact. New resolution options Gameplay Artillery are now added to the ga…
Patch notes8 changesFixGameplay - Imperial Ambitions
UI and balancing updates are now available to Playtest
=patch 0.5.18.981= Visuals UI: close and scooth buttons are now copied to top right of the Ledger. UI: Production view is now shown as grid. UI: Productions can now be sorted by availibility. UI: Available productions a…
Announcement6 changesUI/audioGameplay - Imperial Ambitions
Patch 0.4.16.953 is online!
=Patch notes= (0.4.16.945+0.4.16.953) Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but re…
Patch notes3 changesFixGameplay - Imperial Ambitions
Save and Load system is now available in Playtest!
This patch focus on introducing a Save N Load system for Imperial Ambitions. Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes! Patch Notes =UI= Load and…
Patch notes3 changesUI/audio - Imperial Ambitions
How to simulate society in 4X games
An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions
Announcement


