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Steam News17 July 20261mo ago

Day 5 Patch is here!

== Patch Notes == Audio All AI-generated music content is removed. New music content mostly consists of Baroque and Classical.

Full notes

Full Imperial Ambitions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions5 changes4 removals
  • UI and audio
  • Gameplay
  • Maps
  • Store
  • Fixes
  • Performance
changed== Patch Notes == Audio
addedAll AI-generated music content is removed. New music content mostly consists of Baroque and Classical.
addedAn option to enter the path of a custom music folder is now available for those who want to listen to other music.
changedGameplay
changedMap regeneration now also has option to accept map seeds . Now users can share seeds, or reuse the same seed to see if they can play the game differently next time.
changedSpearman melee attack points are decreased.

Imperial Ambitions changes

changed== Patch Notes == Audio
addedAll AI-generated music content is removed. New music content mostly consists of Baroque and Classical.
addedAn option to enter the path of a custom music folder is now available for those who want to listen to other music.
changedGameplay
changedMap regeneration now also has option to accept map seeds . Now users can share seeds, or reuse the same seed to see if they can play the game differently next time.

== Patch Notes == Audio

  • All AI-generated music content is removed. New music content mostly consists of Baroque and Classical.

  • An option to enter the path of a custom music folder is now available for those who want to listen to other music.

Gameplay

  • Map regeneration now also has option to accept map seeds. Now users can share seeds, or reuse the same seed to see if they can play the game differently next time.

  • Spearman recruitment now requires peasants.

  • Spearman melee attack points are decreased.

  • Disband button is added. This button reverts the unit to their original social class and settles to the player's own town nearby. Use with caution.

  • Malthusian Trap is now optional. DefaultOFF. When enabled, the players cannot control when a town will grow in population. When Malthusian Trap is OFF, the players need to press the add population button (green button appears on top of the granary when growth is 100) to add the population to the town.
  • Numpad * key now switches between towns, just like Numpad + does between regiments.

  • Agents no longer cause diplomatic tension due to visiting opponent's lands

Visual

  • Now every unit starts at rank 1. (cosmetic only)

  • Seasonal color tint changes slower

  • Apprentice no longer wears an apron

Fixes

  • Builders no longer get 2 identical Build buttons.

  • The issue with distant tiles not being harvested even with roads next to it is now resolved.

  • Issue with indentured settlers wrongly showing repeated "SKLocGenie.SmartString" is now correctly showing the list of resources that they can settle next to.

  • WASD keys no longer scroll the map while typing into any text inputs.

  • More fish is placed in both real and generated worlds. All fish is placed only by the shore.

  • Additional guards are added to exiting the game, to avoid crashes.

Source

Steam News / 17 July 2026

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