What changed
1 fix0 additions0 changes0 removals
fixed==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the town based on self-sufficiency -the town citizens that are supplied by the town are now indicated for clarity * The number of resources are significantly increased for the old world. Randomize old world maps also has more resource. * Saltrock resource now produces +1, like iron does. * Roadworks is a default upgrade for Builders * Builders and Explorer upgrade slower * Vagon now requires 2 horses instead of 1 * Open saves folder button is now available in Load and Save windows * More tips/quotes during Loading * Fixes - No more an upgrade blocking another - Portuguese flag was corrected for historical correctness - presbyter now starts following Orthodoxy - "Randomize Eastern Hemisphere" text correct d - several UI fixes
Imperial Ambitions changes
fixed==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the town based on self-sufficiency -the town citizens that are supplied by the town are now indicated for clarity * The number of resources are significantly increased for the old world. Randomize old world maps also has more resource. * Saltrock resource now produces +1, like iron does. * Roadworks is a default upgrade for Builders * Builders and Explorer upgrade slower * Vagon now requires 2 horses instead of 1 * Open saves folder button is now available in Load and Save windows * More tips/quotes during Loading * Fixes - No more an upgrade blocking another - Portuguese flag was corrected for historical correctness - presbyter now starts following Orthodoxy - "Randomize Eastern Hemisphere" text correct d - several UI fixes
==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the town based on self-sufficiency -the town citizens that are supplied by the town are now indicated for clarity * The number of resources are significantly increased for the old world. Randomize old world maps also has more resource. * Saltrock resource now produces +1, like iron does. * Roadworks is a default upgrade for Builders * Builders and Explorer upgrade slower * Vagon now requires 2 horses instead of 1 * Open saves folder button is now available in Load and Save windows * More tips/quotes during Loading * Fixes - No more an upgrade blocking another - Portuguese flag was corrected for historical correctness - presbyter now starts following Orthodoxy - "Randomize Eastern Hemisphere" text correct d - several UI fixes