What changed
1 fix1 addition1 change0 removals
addedGameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts. Trade routes can be pillaged by regiments containing shadow master and units Scores show up correctly in Diplomacy tab. Ottoman, Mamluk, Russia, Prussia, Poland-Lithuenia, Spain, Hungary, HRE and Portugal are also added to the game. Current AI model blocks creation of new units. Future update will fix AI.
changedVisual: VFX: Smoky chimney VFX: Birds flying when units enter forest tiles VFX: civilians running away upon enslavement or massacring VFX: fire upon enslavement, massacring or pillaging Whale animations on sea tiles Town buildings are set by the citizens and garrison
fixedBug fixes: Fixed: Some settings were not persistent between scenes and sessions. Fixed: The UI setting would not set in the main menu. Fixed: Tutorials are improved. Trade tutorial is fixed. Fixed: Merchants can now properly trade between capitals. Fixed: Shadow Master can no longer import from capitals, but can still export to. Fixed: Unit colors not varying is now fixed.
Imperial Ambitions changes
addedGameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts. Trade routes can be pillaged by regiments containing shadow master and units Scores show up correctly in Diplomacy tab. Ottoman, Mamluk, Russia, Prussia, Poland-Lithuenia, Spain, Hungary, HRE and Portugal are also added to the game. Current AI model blocks creation of new units. Future update will fix AI.
changedVisual: VFX: Smoky chimney VFX: Birds flying when units enter forest tiles VFX: civilians running away upon enslavement or massacring VFX: fire upon enslavement, massacring or pillaging Whale animations on sea tiles Town buildings are set by the citizens and garrison
fixedBug fixes: Fixed: Some settings were not persistent between scenes and sessions. Fixed: The UI setting would not set in the main menu. Fixed: Tutorials are improved. Trade tutorial is fixed. Fixed: Merchants can now properly trade between capitals. Fixed: Shadow Master can no longer import from capitals, but can still export to. Fixed: Unit colors not varying is now fixed.
=Patch notes= (0.4.16.945+0.4.16.953)
Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts. Trade routes can be pillaged by regiments containing shadow master and units Scores show up correctly in Diplomacy tab. Ottoman, Mamluk, Russia, Prussia, Poland-Lithuenia, Spain, Hungary, HRE and Portugal are also added to the game. Current AI model blocks creation of new units. Future update will fix AI.
Visual: VFX: Smoky chimney VFX: Birds flying when units enter forest tiles VFX: civilians running away upon enslavement or massacring VFX: fire upon enslavement, massacring or pillaging Whale animations on sea tiles Town buildings are set by the citizens and garrison
Bug fixes
Fixed: Some settings were not persistent between scenes and sessions.
Fixed
The UI setting would not set in the main menu.
Fixed
Tutorials are improved. Trade tutorial is fixed.
Fixed
Merchants can now properly trade between capitals.
Fixed
Shadow Master can no longer import from capitals, but can still export to.
Fixed
Unit colors not varying is now fixed.