In this update4
Full notes
Full Imperial Ambitions update
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What changed
- Gameplay
- UI and audio
- Fixes
Imperial Ambitions changes
Gameplay
An alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.
Agents or units can no longer enter towns of non-hostile opponents.
50% of wagons/vessels return to the former owner of a town upon invasion.
More info on factors influencing growth is now available in the tooltip.
More info on self-sufficiency info is now available in the tooltip.
Entrepreneur now will double cargo size when available.
Slaves can no longer parent new citizens.
Smuggling routes are now allowed only towards player's capital.
Empty towns now slowly disappear.
Healing is slowed to avoid defending towns without fighting back.
New cities can now be founded "at least 5 tiles away from any other town and in no man's land or player's own lands", instead of "2 tiles from any borders".
Non-improved honey resource now gives +1 honey. Improvement increases it by +2.
New productions:
cattle+saltrock => 2 food (placed in Deep Mining)
fish+saltrock => 2 food (placed in Deep Mining)
2 castiron + 3 coal => steel (placed as starter production to all factions)
2 game => 1 food (placed as starter production to all factions)
Visuals
Tooltip delay is decreased to 200 msec.
Selecting a merchant when Trade tab open will select the associated route.
Selecting a route in Trade tab will select associated merchant.
Fixes
Sticky info panel no longer remains open.
Imam, pastor and presbyter upgrades are now fixed.
Mismatching of self-sufficiency in Requirements Tab and Town UI is now fixed.
Requirements Tab now shows correct requirements.
Tutorials fixed.
Extra wagon being stored in the town when taking over is now fixed.
Ballistic artillery being blocked by half is now fixed.
Localization
Chinese localization is updated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
