In this update3
Full notes
Full Imperial Ambitions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
Imperial Ambitions changes
== Patch Notes ==
Visual
The event reports readability issue is addressed.
When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection.
Unit banners on top of the screen remain down while the unit is selected.
Russian border color is changed to light green for improved visibility.
Gameplay
Arrow keys work the same way WASD do.
Every faction now starts at peace, except 0, 1 or 2 of their neighbors, depending on difficulty.
Any two faction that share an enemy, has now decreased grudge against each other.
Now Merchant has "Slave master" upgrade, allowing 'purchase' of slaves from owned towns.
Two new stats are added to the Event Logs tab: "total goods produced" and "total resources harvested".
Malthusian Trap is now ON by default for new games. Players can still choose to turn it off. (Turning it off will allow players to control pop growth directly)
In Malthusian Trap OFF mode, Pop growth will be indicated in the Town label when it is 100.
Horses are added to the north of Black Sea.
Disband option now requires confirmation before proceeding.
Fixes
Agrarian engineer are now able to build plantations.
Herbalist can now discover tobacco in the new world.
Poppy seeds can now be collected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
