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- Hyper_Sea_5000
Version 1.0.2
Changelog Added even more to the landscapes of the levels. Fixed bug with how game saved stage data. Updated version indicator to v.1.0.2. Please use the discussion feature of this post to notify me of any issues and/or…
Announcement3 changesFixGameplay - Hyper_Sea_5000
Version 1.0.1
Changelog Added more to the landscapes of the levels. Increased the background blur for the tutorial screen. Fixed the ocean limit being too high. Updated version indicator to v.1.0.1. Please use the discussion feature…
Announcement4 changesFixGameplay - Hyper_Sea_5000
Version 1.0.0
It is finally here. The full release of Hyper_Sea_5000. Changelog: Added cutscenes before boss fights. Added controls tutorial pop-up when beginning a run. Added two new death messages. Changed the ending sequence. Adde…
Event24 changesFixGameplay - Hyper_Sea_5000
Version 0.9.9
Now this is the actual, for real this time, final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new speed changes. Changelog: Doubled max…
Announcement14 changesFixGameplay - Hyper_Sea_5000
Version 0.9.8
Changelog Added killstreak indicator. Acts as a score multiplier in Endless Mode. Added enemy hit indicator. Adjusted zoom in effect when boosting. Added a laser visual to Orange Tower when healing the Orange Boss. Doub…
Announcement10 changesFixGameplay - Hyper_Sea_5000
Version 0.9.7
Changelog Changed material for Golden Fish. Increased rewards for breaking the Golden Fish. Added zoom out effect when boosting. Added a new attack for the Black Boss during challenge run. Fixed bug that kept the Black…
Event9 changesFixGameplay - Hyper_Sea_5000
Version 0.9.6
Changelog Changed model for "sea" mine. Increased "fuse" time for "sea" mine by 25%. Changed reticle look and position. These changes have moved the effective range further out and made it easier to see. This seems to h…
Announcement7 changesGameplayBalance - Hyper_Sea_5000
Version 0.9.5
This is the actual final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new enemy models. Changelog New Heavy Cube enemy model. New Missile…
Announcement24 changesFixGameplay - Hyper_Sea_5000
Version 0.9.4
Changelog Changed the look of power-up crystals. Changed the look of blue power-up shield. Added more tool-tips. Added to the death effects of basic cubes. Increased the volume of ship's engine sounds. Fixed enemies not…
Announcement8 changesFixGameplay - Hyper_Sea_5000
Version 0.9.3
Changelog Halved overall sensitivity of controls. Adjusted post-processing settings. Adjusted all Basic and Martyr Cubes' material. Adjusted Cubes' engine trail. Adjusted the ship's engine trail. Added an effect and inc…
Event13 changesFixGameplay - Hyper_Sea_5000
Version 0.9.2
Changelog Added Black Martyr cubes to night spawn pool. Performance score added to Endless mode retry screens. Adjustment to attempt time placement on Endless mode retry screens. Added engine trails to all cubes, Blue B…
Announcement10 changesFixGameplay - Hyper_Sea_5000
Version 0.9.1
Changelog Adjusted the intensity and length of controller rumble. Tips added to Campaign retry screen. Attempt time added to Endless mode retry screens. Score gain on defeating basic cubes in Endless mode is now depende…
Announcement13 changesFixGameplay - Hyper_Sea_5000
Version 0.9.0
This is the final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Changelog THE SHIP Added Side Dash with invincibility frames. Added slight homing assist to charge shot. A…
Announcement26 changesFixGameplay - Hyper_Sea_5000
Version 0.8.1
Changelog Adjusted order in enemy death effect sequencing to make slow-mo effect upon defeating bosses/mini-bosses happen sooner. Changed visual effect for Green Power-Up. Increased base volume for regular and mini-boss…
Announcement4 changesGameplayUI/audio - Hyper_Sea_5000
Version 0.8.0
Completely restructured the campaign to included previously added enemies and bosses and have the option to chose between a casual or challenging run. Changelog Added difficulty system. Restructured the campaign. Added…
Announcement11 changesFixGameplay - Hyper_Sea_5000
Version 0.7.1
Changelog Added visual and sound effect for when missiles expire. Adjusted attenuation settings for missile warning and fish spawning sound effects. Fixed sprites on red, green, and black missile impact effect. Changed…
Announcement5 changesFixUI/audio




