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Steam News4 January 20267mo ago

Version 0.9.6

Changelog Changed model for "sea" mine. Increased "fuse" time for "sea" mine by 25%. Changed reticle look and position. These changes have moved the effective range further out and made it easier to see.

Full notes

Full Hyper_Sea_5000 update

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What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedChanged model for "sea" mine.
changedIncreased "fuse" time for "sea" mine by 25%.
changedChanged reticle look and position. These changes have moved the effective range further out and made it easier to see. This seems to have improved accuracy in testing.
addedAdded indicator to screen when using back camera.
addedAdded sound effect when starting up the ship's boost.
addedAdded 9 new words to death screen.

Hyper_Sea_5000 changes

changedChanged model for "sea" mine.
changedIncreased "fuse" time for "sea" mine by 25%.
changedChanged reticle look and position. These changes have moved the effective range further out and made it easier to see. This seems to have improved accuracy in testing.
addedAdded indicator to screen when using back camera.
addedAdded sound effect when starting up the ship's boost.

Changelog

  • Changed model for "sea" mine.

  • Increased "fuse" time for "sea" mine by 25%.

  • Changed reticle look and position. These changes have moved the effective range further out and made it easier to see. This seems to have improved accuracy in testing.

  • Added indicator to screen when using back camera.

  • Added sound effect when starting up the ship's boost.

  • Added 9 new words to death screen.

  • Simplified main menu.

  • Updated version indicator to v.0.9.6.

Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playing Hyper_Sea_5000,

tofeelpain.

Source

Steam News / 4 January 2026

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