Full notes
Full Hyper_Sea_5000 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Hyper_Sea_5000 changes
This is the actual final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new enemy models.
Changelog
New Heavy Cube enemy model.
New Missile Cube enemy model.
New Basic/Martyr Cube enemy model.
New Sphere Cube enemy model.
Changed a material used on the Blue and Orange Mini-Boss Cubes model.
Increased size of death pixels effect.
Fixed colors for Orange, Purple, and Random Cube spawn effects.
Fixed bug that would cause controllers to not be able to navigate menus in-game. With this, the Options menu is again accessible in-game.
Fixed death pixels for boss adds.
Changed load-up image to reflect the new enemy models.
Fixed Purple Boss not attacking in endless mode.
Fixed Blue Boss not attacking in endless mode.
Fixed Green Boss not doing its sphere attack in endless mode.
Fixed Orange Boss not spawning in endless mode.
Added death pixels to bosses and mini-bosses.
Added more tool-tips.
Reduced mini-boss death sequence time.
Changed towers spawned by Orange Boss to disappear when the boss is defeated if they are still present.
Added more death checks to Purple, Blue, and Red Boss attacks to further limit the chance of these bosses attacking after being defeated.
Added useless buttons.
Changed the look of the night sky.
Improved the functionality of resolution settings.
Updated version indicator to v.0.9.5.
Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playing Hyper_Sea_5000, tofeelpain.
Source
Changelog.gg summarizes and formats this update. How we read updates.
