Full notes
Full Hyper_Sea_5000 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Performance
- Fixes
Hyper_Sea_5000 changes
It is finally here. The full release of Hyper_Sea_5000.
Changelog:
Added cutscenes before boss fights.
Added controls tutorial pop-up when beginning a run.
Added two new death messages.
Changed the ending sequence.
Added a reward for beating the game on Challenge mode.
Added Steam Achievements.
Removed the "test" button.
Increased size of mini-boss death explosion.
Tightened the laser targeting for the Purple boss.
Added related debuffs to mini-bosses.
Added to Black boss model.
Added a new attack to Black boss.
Added a visual clue for spotting the Black boss.
Changed Black boss to drop mines regularly in Normal mode as well.
Changed Black boss to release smoke cloud when damaged instead.
Increased damage of Black boss sphere attack.
Lowered Black boss health.
Improved performance of Fake Cloud Cube.
Fake Cloud Cube now always drops a crystal upon death.
Added death checks for Final boss's attacks.
Increased health of Final boss.
Fixed material glitches with Final and Black boss.
Health is now maintained at max during finale sequence.
Fixed some sounds not affected by sound settings.
Removed unneeded files.
Updated version indicator to v.1.0.0.
Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playing Hyper_Sea_5000, tofeelpain.
Source
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