Full notes
Full Hyper_Sea_5000 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
Hyper_Sea_5000 changes
Now this is the actual, for real this time, final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new speed changes.
Changelog:
Doubled max thrust of ship. Adjusted the speed of almost all enemies as to maintain appropriate combat intensity.
Increased the speed of Heavy Cubes' projectile by 1.5x.
Reduced the distance moved by side boosting.
Targeting reticle will now adjust its placement depending on the targeted objects distance from the player.
Matched health bar variable visibility with death warning parameters.
Lowered display time for hit indicators.
Fixed Purple and Blue Power-Up interaction.
Fixed Purple Power-up laser not appearing after first use.
Fixed burst shot being able to fire after getting Purple Power-up.
Changed the way the ship looks during Purple Power-up.
Improved performance of Fake Cloud Cube.
Lowered fire-rate for Fake Cloud Cube.
Fixed Fake Cloud Cube projectiles not having expire sound effect.
Increased brightness of night.
Lowered intensity of all smoke effects.
Updated version indicator to v.0.9.9.
Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playing Hyper_Sea_5000, tofeelpain.
Source
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