Full notes
Full Hyper_Sea_5000 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Hyper_Sea_5000 changes
Changelog
Added Black Martyr cubes to night spawn pool.
Performance score added to Endless mode retry screens.
Adjustment to attempt time placement on Endless mode retry screens.
Added engine trails to all cubes, Blue Boss, and Stealth Bomber.
Added cubes to main menu.
Adjustments to post-processing settings.
Adjustments to Purple Laser cube model.
Adjustments to Cloud cube attack.
Adjustments to Basic cube materials to be dimmer at night.
Adjustments to the ships laser shot model to be more visible.
Added VERY RARE Golden Fish that spawns exclusively in endless mode.
Fixed bug that caused the ships material changes to be inconsistent.
Fixed bug that made dying from entering the sea inconsistent.
Fixed bug that caused the direction of the ship dash to be inconsistent.
Updated version indicator to v.0.9.2
Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update.
Thank you for playing Hyper_Sea_5000,
tofeelpain.
Source
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