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Missive IX - Traps
Hello, Living. Not every threat in Hunger comes from what you can see. Some are waiting - buried beneath leaves, coiled behind a doorway, or sitting in silence just long enough to make you question the ground you walk o…
Missive VIII - Quests
Hello, Living. Development Update Development on the game is continuing apace. Since the last tech test, the primary focus has been the full implementation of our backend scaling architecture. This work has involved mak…
Missive VII - Stamina and Energy
Hello, Living. In Hunger, most close quarters melee vs melee fights are not lost because of numbers alone. They are lost because of resource mismanagement. Players overextend, panic, or commit too early, and arrive at t…
Missive VI - Food and Drink
Hello, Living. In Hunger, food and drink are not punitive upkeep systems that require constant maintenance. They are deliberate, opt-in tools that reward planning rather than attention. Food provides long-lasting bonuse…
Missive V - Looting
Hello, Living. When you first step into the World After The End, it can feel vast - complex, even overwhelming. Every ruin seems to hide a secret, every settlement a story. But as you begin to explore, you’ll find that…
Missive IV - The Pricker
Hello, Living. Ah, so you have found yourself in a spot of bother - no weapons in your inventory, nothing left in your Stash, and little coin to your name. The world after the End is not kind to the unarmed. Fortunately…
Missive III - Armour
Hello, Living. Of all the details revealed in our last trailer, few drew as much attention as the armour - and the tools used to maintain it. We wanted to take you deeper into one of Hunger’s most defining systems: how…
Missive II - Cosmetic Schemas
What Are Cosmetics Cosmetics are ways of permanently altering the appearance of your character, their weapons, and their carried equipment. Each can be applied to distinct categories - such as character outfits, weapons…
Missive I - Health
Hello, Living. This marks the beginning of our Missives - a series of focused insights into the design of Hunger and its systems. We’ll be releasing new Missives regularly, helping to better acquaint you with the World…
LORE: Prologue IV: Eva
LORE: Prologue III: Hugo
LORE: Prologue II: Marie
LORE: Prologue I: Gabriel
