Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Fixes
- Performance
- Gameplay
Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves.
BALANCE
Tactician's 'Hold' morale boost base duration increased from 74t -> 104t
Tactician's 'Hold' morale boost duration scaling from Magic Attack increased from x2 -> x4
Tactician's 'Advance' attack boost increased from 2 -> 3
Tactician's 'Withdraw' defense boost increased from 2 -> 3
- Warpblade's 'GateTrick' MP cost increased from 3 -> 4
- Warpblade's 'GateTrick' accuracy bonus removed
Warpblade's 'Gate: Onslaught' now has a 50t cooldown
FIXES
Fixed procgen not properly randomizing certain elements of grove encounter terrain
Fixed Lagan's fleet becoming non-interactive from rare fleet data bug
Fixed save files with extra spaces at the end of the save name crashing on load
MODDING
When mods crash during loading, you can now opt not to disable the mod, or cancel restarting entirely
Fixed crash on right-clicking map icons in non-Eral overworld zones
Added ItemType special.hiddenFromBuildMode
fullrestore and similar effects no longer clears Max HP effects besides the KO penalty
replaceTriggerWithZoneSeries now takes a levelData ID for sValue2 and applies terrain and item replacers
Added support for Screenshake and ScreenTint to modify FXData (see Mod samples folder)
Fixed crash when a texture for a Location minimap button is missing or removed
Made 'Grab' (G key) in build mode always overwrite even with transparent/reflective terrain
"actTime" actorValue's harmfulMagnitude is now correctly set to 1 instead of -1
Source
Changelog.gg summarizes and formats this update. How we read updates.
