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Steam News15 December 20223y ago

Version 1.5.91: Tactical fixes

Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves.

Full notes

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What changed

5 fixes4 additions8 changes2 removals
  • Balance
  • Maps
  • Fixes
  • Performance
  • Gameplay
changedSmall balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves.
changedBALANCETactician's 'Hold' morale boost base duration increased from 74t -> 104t
changedBALANCETactician's 'Hold' morale boost duration scaling from Magic Attack increased from x2 -> x4
changedBALANCETactician's 'Advance' attack boost increased from 2 -> 3
changedBALANCETactician's 'Withdraw' defense boost increased from 2 -> 3
changedBALANCEWarpblade's 'Gate: Trick' MP cost increased from 3 -> 4
Tactician's 'Advance' attack boost23Tactician's 'Advance' attack boost increased, buffTactician's 'Withdraw' defense boost23Tactician's 'Withdraw' defense boost increased, buffWarpblade's 'Gate: Trick' MP cost34Warpblade's 'Gate: Trick' MP cost increased, buff

Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves.

BALANCE

  • Tactician's 'Hold' morale boost base duration increased from 74t -> 104t

  • Tactician's 'Hold' morale boost duration scaling from Magic Attack increased from x2 -> x4

  • Tactician's 'Advance' attack boost increased from 2 -> 3

  • Tactician's 'Withdraw' defense boost increased from 2 -> 3

  • Warpblade's 'GateTrick' MP cost increased from 3 -> 4
  • Warpblade's 'GateTrick' accuracy bonus removed
  • Warpblade's 'Gate: Onslaught' now has a 50t cooldown

FIXES

  • Fixed procgen not properly randomizing certain elements of grove encounter terrain

  • Fixed Lagan's fleet becoming non-interactive from rare fleet data bug

  • Fixed save files with extra spaces at the end of the save name crashing on load

MODDING

  • When mods crash during loading, you can now opt not to disable the mod, or cancel restarting entirely

  • Fixed crash on right-clicking map icons in non-Eral overworld zones

  • Added ItemType special.hiddenFromBuildMode

  • fullrestore and similar effects no longer clears Max HP effects besides the KO penalty

  • replaceTriggerWithZoneSeries now takes a levelData ID for sValue2 and applies terrain and item replacers

  • Added support for Screenshake and ScreenTint to modify FXData (see Mod samples folder)

  • Fixed crash when a texture for a Location minimap button is missing or removed

  • Made 'Grab' (G key) in build mode always overwrite even with transparent/reflective terrain

  • "actTime" actorValue's harmfulMagnitude is now correctly set to 1 instead of -1

Source

Steam News / 15 December 2022

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