Full notes
Full Horizon's Gate update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Performance
Turns out Bolt Balestra's calculation for offhand damage was using the main hand's weapon strength - that's now fixed! And to compensate for cases where the main hand was stronger, Bolt Balestra is now stronger in general.
CHANGES
Bolt Balestra offhand damage increased from 50% -> 60%
Fixed Bolt Balestra using main hand weapon power for offhand weapon damage
Everswarm and Gate: Onslaught no longer hit invisible targets
Fixed randomly generated humanoids being able to have a beard on top of their mask
Fixed asking Reeve about a journal entry in the cafe pointing at the wrong entry
Fixed crash on launch for users with certain language settings
MODDING
Fixed formula 'w2' sometimes using main hand weapon instead of offhand
Added 'setGlobalVarToZoneProperty' Task
Added base 'tNewDay' trigger that does nothing
Added SupportAbility.supportAbilReplaceAliasID which allows other passives to treat this like it is one of their supportAbilsToReplace
Fixed ActorType cloneFrom not including ruinModeSupportAbility
Fixed 'purge' not properly canceling delayed abilities
Fixed rare crash with AI evaluating the results of certain item actions
Modded drawOrderFX now use texture size as sourceRect if it isn't specified
Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
Slightly optimized loading FormulaGlobals
Slightly optimized texture loading
v1.5.963
Fixed cloneFrom not working correctly for mods
Source
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