HomeGamesUpdatesPricingMethodology
Steam News18 April 20251y ago

Version 1.5.962: Better Balestra

Turns out Bolt Balestra's calculation for offhand damage was using the main hand's weapon strength - that's now fixed!

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions4 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
fixedTurns out Bolt Balestra's calculation for offhand damage was using the main hand's weapon strength - that's now fixed! And to compensate for cases where the main hand was stronger, Bolt Balestra is now stronger in general.
changedCHANGESBolt Balestra offhand damage increased from 50% -> 60%
fixedCHANGESFixed Bolt Balestra using main hand weapon power for offhand weapon damage
removedCHANGESEverswarm and Gate: Onslaught no longer hit invisible targets
fixedCHANGESFixed randomly generated humanoids being able to have a beard on top of their mask
fixedCHANGESFixed asking Reeve about a journal entry in the cafe pointing at the wrong entry
Bolt Balestra offhand damage50%60%Bolt Balestra offhand damage increased, buff

Turns out Bolt Balestra's calculation for offhand damage was using the main hand's weapon strength - that's now fixed! And to compensate for cases where the main hand was stronger, Bolt Balestra is now stronger in general.

CHANGES

  • Bolt Balestra offhand damage increased from 50% -> 60%

  • Fixed Bolt Balestra using main hand weapon power for offhand weapon damage

  • Everswarm and Gate: Onslaught no longer hit invisible targets

  • Fixed randomly generated humanoids being able to have a beard on top of their mask

  • Fixed asking Reeve about a journal entry in the cafe pointing at the wrong entry

  • Fixed crash on launch for users with certain language settings

MODDING

  • Fixed formula 'w2' sometimes using main hand weapon instead of offhand

  • Added 'setGlobalVarToZoneProperty' Task

  • Added base 'tNewDay' trigger that does nothing

  • Added SupportAbility.supportAbilReplaceAliasID which allows other passives to treat this like it is one of their supportAbilsToReplace

  • Fixed ActorType cloneFrom not including ruinModeSupportAbility

  • Fixed 'purge' not properly canceling delayed abilities

  • Fixed rare crash with AI evaluating the results of certain item actions

  • Modded drawOrderFX now use texture size as sourceRect if it isn't specified

  • Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format

  • Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit

  • Slightly optimized loading FormulaGlobals

  • Slightly optimized texture loading

v1.5.963

  • Fixed cloneFrom not working correctly for mods

Source

Steam News / 18 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.