In this update2
Full notes
Full Horizon's Gate update
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What changed
- Fixes
- Gameplay
- Maps
- Balance
Horizon's Gate changes
Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed!
Also, Enchanters and Sages get a tiny little buff!
CHANGES
Enchanters now also gain +5% Dodge
Sage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2
Fixed Growth cast on Undead lasting indefinitely
Undead can now be affected by Guard, Ward, and Negate
Stunning Blow now works on targets 3 tiles away when used with a Corpryst Whip
Fixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense
Fixed paying to unlock Gatekeeper not marking the class trainer as completed on the world map
Fixed Smoke Balm making the Salvager unbreakable
Duration of statuses transferred by Scourge's 'Torment' now maxes out at 9999
MODDING
Added ElementAssociations modding and example ModSamples/ElementAssociationSample.txt
Fixed possible elementReaction interaction that could make temporary statuses permanent
Added 'pushDamage' element that is applied by push damage
Added 'boardingEnd' element that is applied to all actors when ship boarding ends
Source
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