HomeGamesUpdatesPricingMethodology
Steam News5 August 202511mo ago

Version 1.5.97: Rare bugs fixin'

Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well...

In this update2

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • Balance
fixedSome extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed!
changedCHANGESSage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2
fixedCHANGESFixed Growth cast on Undead lasting indefinitely
addedCHANGESUndead can now be affected by Guard, Ward, and Negate
fixedCHANGESFixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense
fixedCHANGESFixed paying to unlock Gatekeeper not marking the class trainer as completed on the world map
Sage's 'Revive' caster Life Skill scaling increased from 1:11

Horizon's Gate changes

fixedSome extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed!
changedSage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2
fixedFixed Growth cast on Undead lasting indefinitely
addedUndead can now be affected by Guard, Ward, and Negate
fixedFixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense

Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed!

Also, Enchanters and Sages get a tiny little buff!

CHANGES

  • Enchanters now also gain +5% Dodge

  • Sage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2

  • Fixed Growth cast on Undead lasting indefinitely

  • Undead can now be affected by Guard, Ward, and Negate

  • Stunning Blow now works on targets 3 tiles away when used with a Corpryst Whip

  • Fixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense

  • Fixed paying to unlock Gatekeeper not marking the class trainer as completed on the world map

  • Fixed Smoke Balm making the Salvager unbreakable

  • Duration of statuses transferred by Scourge's 'Torment' now maxes out at 9999

MODDING

  • Added ElementAssociations modding and example ModSamples/ElementAssociationSample.txt

  • Fixed possible elementReaction interaction that could make temporary statuses permanent

  • Added 'pushDamage' element that is applied by push damage

  • Added 'boardingEnd' element that is applied to all actors when ship boarding ends

Source

Steam News / 5 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.