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Steam News26 June 20251y ago

Version 1.5.965: Aelomander fix

At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns! Well no more!

In this update2

Full notes

Full Horizon's Gate update

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What changed

9 fixes5 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedWell no more! They will now behave themselves, and can no longer Inhale time itself.
fixedCHANGESFixed Aelomanders skipping others' turns when they Inhale
fixedCHANGESFixed misaligned map tooltips for capital ports
fixedCHANGESFixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro
fixedCHANGESFixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive
fixedCHANGESFixed quickslots not being assigned if you changed class after being boarded, then got boarded again

Horizon's Gate changes

changedWell no more! They will now behave themselves, and can no longer Inhale time itself.
fixedFixed Aelomanders skipping others' turns when they Inhale
fixedFixed misaligned map tooltips for capital ports
fixedFixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro
fixedFixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive

At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns!

Well no more! They will now behave themselves, and can no longer Inhale time itself.

CHANGES

  • Fixed Aelomanders skipping others' turns when they Inhale

  • Fixed misaligned map tooltips for capital ports

  • Fixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro

  • Fixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive

  • Fixed quickslots not being assigned if you changed class after being boarded, then got boarded again

  • Fixed AI underestimating Fire Whirl damage

  • Fixed Cleever being able to despawn and drop equipment during boarding

  • Dispel, Aegis, and Cure now work on temporary effects that last until next turn, such as Trip Up

  • Viral now only transfers status effects that are removable by Dispel/Cure

MODDING

  • Viral now only affects ActorValues with canBeRemovedByNonspecificAVEffectRemoval=true;

  • Added bool Action.canHaveAbilityTablet

  • Added cExceptFromSource, tExceptFromSource

  • Added 'setGlobalVarToActorProperty' Task (not usable as TriggerEffect)

  • Added 'task' ActorValue definition to prevent errors with AI use

  • Fixed ItemType 'reduceItemGrabRangeWhenStoodUpon', 'replaceWith_assign_globalVar', and Action 'doesNotConsumeCombatAction' sharing an enum value with other special properties

  • Added 'm:ruinMode' formula

  • Fixed right-click dropdown lists having inaccurate list ordering sometimes

  • Slightly optimized some item info lookups

Source

Steam News / 26 June 2025

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