In this update2
Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Horizon's Gate changes
Due to a bug in the implementation of supportAbilReplaceAliasID, Counter Shot and the like were accidentally incompatible with melee Counter abilities. This has been fixed! There are also some little improvements for modders to make zone editing tools like the Eyedropper and Fill tool work and feel better.
CHANGES
Fixed ranged counters being incompatible with melee counters
Fixed misaligned tooltips for certain classes
MODDING
Support abilities with supportAbilReplaceAliasID are now properly unequipped when all slots are full
Support abilities with supportAbilReplaceAliasID now replace the ID that supportAbilReplaceAliasID is set to
Fixed itemEquipped element being applied to non-weapons equipped in the weapon slot
Fixed itemEquipped element being applied twice to weapons
Fixed itemEquipped element being applied to actors on the main menu
Fixed m:randSign not working
Eyedropper tool now highlights tile when hovering, and plays an FX when clicked
Build mode Eyedropper/Fill tool cannot accidentally interact with items when clicking
Build mode Fill tool (hotkey: f) rework!
Highlights all affected tiles beforehand
Now only selects contiguous tiles, like a normal fill tool
Can select non-contiguous if Ctrl is held
Range increased from 8 -> 15
Source
Changelog.gg summarizes and formats this update. How we read updates.
