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Steam News26 May 20233y ago

Version 1.5.93, and a new game announcement: Kingsvein!

Updates on Horizon's Gate continue - even while I'm making another game! I recently announced Kingsvein, a brand new Tactics RPG set in an infested castle deep in the weird realm of Graven.

In this update4

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes10 additions9 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • UI and audio
  • Maps
addedUpdates on Horizon's Gate continue - even while I'm making another game! I recently announced Kingsvein , a brand new Tactics RPG set in an infested castle deep in the weird realm of Graven.
changedhttps://store.steampowered.com/app/2276830/Kingsvein/
changedFor Horizon's Gate, v1.5.93 brings some convenience and balance changes, improving a few lategame abilities and making it easier to get around with big fleets. Try setting up a route with cheaper Launch Buoys to zoom past all the sea monsters!
changedCHANGESSea Monsters weak enough to be ignored will now only start dialog if they get extremely close
changedCHANGESFleet speed is now reduced based on how much extra cargo over the limit is carried (-1 per 30 cargo)
addedCHANGESAdded a new status effect journal entry for Charging, Casting, and Glowing
Launch Buoy price80005000Launch Buoy price decreased, nerfMinstrel's 'Cheerful' and 'Critical Oath' duration3540Minstrel's 'Cheerful' and 'Critical Oath' duration increased, buffSpell Archon's 'Magic Residue' MP recovery34Spell Archon's 'Magic Residue' MP recovery increased, buff

Horizon's Gate changes

addedUpdates on Horizon's Gate continue - even while I'm making another game! I recently announced Kingsvein , a brand new Tactics RPG set in an infested castle deep in the weird realm of Graven.
changedhttps://store.steampowered.com/app/2276830/Kingsvein/
changedFor Horizon's Gate, v1.5.93 brings some convenience and balance changes, improving a few lategame abilities and making it easier to get around with big fleets. Try setting up a route with cheaper Launch Buoys to zoom past all the sea monsters!
changedSea Monsters weak enough to be ignored will now only start dialog if they get extremely close
changedFleet speed is now reduced based on how much extra cargo over the limit is carried (-1 per 30 cargo)

Updates on Horizon's Gate continue - even while I'm making another game! I recently announced Kingsvein, a brand new Tactics RPG set in an infested castle deep in the weird realm of Graven.

It may not be a naval game like Horizon's Gate, but it definitely features the same tactical combat goodness! Instead of sailing, you'll ride your trusty wyvern mount around a metroidvania-style city with a customizable party of Diecast knights. It will be out later in 2023! Please give it a look and wishlist if it interests you!

https://store.steampowered.com/app/2276830/Kingsvein/

For Horizon's Gate, v1.5.93 brings some convenience and balance changes, improving a few lategame abilities and making it easier to get around with big fleets. Try setting up a route with cheaper Launch Buoys to zoom past all the sea monsters!

CHANGES

  • Sea Monsters weak enough to be ignored will now only start dialog if they get extremely close

  • Fleet speed is now reduced based on how much extra cargo over the limit is carried (-1 per 30 cargo)

  • Player-established port Item Stores now sell 3 random Ability Tablets (applies to newly established ports only!)

  • Added a new status effect journal entry for Charging, Casting, and Glowing

BALANCE

  • Launch Buoy price reduced from 8000 -> 5000

  • Swashbuckler's Mug now always demoralizes, but doesn't deal extra damage when stealing

  • Increased Minstrel's 'Cheerful' and 'Critical Oath' duration from 35 -> 40

  • Increased Spell Archon's 'Magic Residue' MP recovery from 3 -> 4

FIXES

  • Fixed having a two-handed weapon with your other hand full preventing Negate from working

  • Fixed Condra not selling an Ability Crest at 100% investment (new saves only)

  • Fixed status effect stat bonuses (such as +1 Ice Skill from Ice Enchant) stacking when loading a save

  • Fixed being unable to use 'Escape' or 'Cancel' to return items picked up from under allies

  • Fixed screenshake being increased permanently after a vertical screen shake occurs for the first time

MODDING

  • Fleet speed penalty based on extra cargo can be adjusted with "cargoPenaltySpeedMultAdjust" globalVar (ex: setting cargoPenaltySpeedMultAdjust to -0.5 reduces the penalty by 50%)

  • Ctrl+C now copies text of currently selected text field into clipboard

  • Added a "Copy to Clipboard" button to Actor editor window

  • Added ModSamples/PaletteSample.txt to explain palette modding

  • Can now change Guild Quest frequency using the format given in ModSamples/QuestTypeSample.txt

  • Added Location.dialogNodeID property, which starts dialog when trying to enter the location

  • Added a "mod:" formula for checking if a mod is enabled (Example: mod:SailingFastForward)

  • Added AvAffecter.hideActEval, which if true does not show the AvAffecter on the preview window but still shows floating damage numbers

  • Added 'setTileTerrain', 'addLocationUnlockable', 'setZoneBGFX', 'setZoneRollingPinStyle', 'setGlobalVarPlusZoneID', 'appendToGlobalVar_zoneID', and 'appendToGlobalVar_locID' triggerEffects

  • Fixed 'appendToGlobalVar_math' dealing with strings instead of math

  • w:unarmed can now be used to check if a weapon slot is empty

  • Fixed TerrainType sideSprite and wallSet48_noScaleY_96down only using terrain.png instead of the specified texture

  • Fixed issue with Zone bgFXID that prevented certain FX from working

  • speakerOverrides and 'talk' Trigger Effects now work on incapacitated Actors

Source

Steam News / 26 May 2023

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