Full notes
Full Horizon's Gate update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Finally, Steam Deck support comes to Horizon's Gate! And with it, vast improvements to controller use! (To use the new controller layout, make sure to reset your keybinds to Default!)
Additionally, saving and loading has been much improved - it's faster, takes up less space, and supports cloud saving! However, this came at a price: Horizon's Gate now requires .NET 4.5. This shouldn't lock any players out according to Steam's hardware and software stats - but just in case it does, version 1.5.88 will remain available on a separate branch called "v1588".
On top of that, there have been some big balance changes. Casters with delayed spells will greatly enjoy the time bonus reduction on the enemy's first round - landing spells will become more consistent rather than depending so much on the enemy's opening action. A handful of abilities and passives have been improved as well.
FEATURES
Horizon's Gate can now run on Steam Deck!
Horizon's Gate now requires .NET 4.5 (which will be automatically installed by Steam).
New saves will be stored as .zip files, taking up far less space and improving save/load times!
Cloud saving is now supported! ONLY new saves using the .zip format are uploaded to the cloud.
BALANCE
Enemy bonus Time to Act from not moving/acting is now halved during the first round of non-naval combat
Mechanist's 'Toss Medkit' range increased from 3 -> 4
Mechanist Traps and Turrets can no longer be broken by anything but explosions, earth, or physical attacks
Balancer's 'Ice Carapace' damage now scales slightly (1:0.25) with the recipient's Magic Attack and Ice Skill
Balancer's 'Ice Carapace' description updated to mention that it grants +1 Physical Defense
Balancer's 'Warmth' no longer reduces wind damage taken by 10%
Guardian's 'Blockade' now affects all adjacent targets instead of just one
Gladiator's 'Reckless' now grants +1 Physical Attack and -1 Physical Defense at all times and an additional +4 Physical Attack for 1 turn on combat start
Ignis Knight's 'Firewall' now also includes burning characters
Reduced Firebomb range by 1, and reduced amount of fire left behind on the ground
Salvage Station machine can no longer be broken by ice
Rare grove prizes are now limited to top tier equipment or Ability Tablets (no gems)
- Spidests rebalanced-1 Move, +20 HP, Jump Attack range reduced by -1 and can hit allies, Whirling Attack inflicts Itchy
Netchal 'RUIN' mode passive changed from Bulwark -> Imbue Momentum
Jarf 'RUIN' mode Time to Act bonus reduced from -3 -> -2
Entrailer 'RUIN' mode Time to Act bonus increased from 0 -> -2
FIXES
Gossip no longer mentions the current month's trade special if it is past day 20 of the month
Fixed Aegis being consumed by any effect if the target has a debuff from a meal
Added delay between targets for Balancer's 'Force' to make multi-tile pushing more reliable
Party Inventory tab now properly greys out during combat when it is inaccessible
Pressing Stash/Cargo button now only alternates between tabs and does not dismiss the window
Added small animation to weapon selector UI when using a weapon
When you freeze a puddle it now disappears after a day
Fixed AI using Warmth to overwrite an ally's Ice Carapace and vice versa
Summoned objects like Puddles and Smoke Balm are now lowest priority when selecting items
Fixed being able to waste Stars on a 7th rank of Jump (Jump maxes out at 6)
Reduced lag when highlighting characters with large movement range in combat
CONTROLLER
Completely overhauled default Controller bindings - make sure to reset to Default to use these!
New binding for Menu - default: 'Start' (Cancel no longer opens the menu)
Improved "Ability Select" functionality - can now move to inventory on repeat presses or while holding items
Improved prompts for "Weapon Select" to reflect that (A) confirms an attack and (X) selects the other weapon
Added text prompts when holding a splittable stack of items or an equippable ship item
Controller can now delete saves, edit appearances, ships, and modify keybinds
Stats in the Class Window can be pointed at to view descriptions
Keybinds now has a separate 'clear' button and a timer for canceling (instead of Delete/Escape respectively)
After closing the journal from examining, or buying/selling an item, the cursor is returned to its original spot
Improved placement of Party Inventory window on small screens
Fixed various window focus issues
Fixed misbehaving cursor when dragging abilities or crew to reorder them
Fixed rare softlock where controller gets stuck in Examine mode
MODDING
cloneFroms that reference non-existent data will now just not be loaded instead of crashing
Renamed "appendToGlobalVar_math" as "appendToGlobalVar_string" to match its functionality
Added "allWithinAoEofCaster" and "allWithinAoEofTarget" (ex: "allWithinAoEofCaster: adjacentPlus1: burn" but without the spaces)
Added extra GlobalAoEs with naming scheme "adjacentPlus1" instead of "adjacent+1" (so they can be used mid-formula)
Added GlobalAoEs "adjacentArc", "adjacentPlus1Arc", "adjacentAndSelf+2Arc", and so on with arc=true;
Added ItemType.specialProperty.bottomPriorityItemClickSearchOrder
Source
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