In this update3
Full notes
Full Horizon's Gate update
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What changed
- Balance
- UI and audio
- Fixes
- Gameplay
- Performance
Horizon's Gate changes
While Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes. Notably, the Unmaker's Decay is now quite a bit more effective due to bugs fixed in its damage calculation.
BALANCE
Enchanter's 'Elemental Fury's +5 Physical Attack now lasts 40t instead of 1 turn
Enchanters now also gain +1 Physical Defense
Enchanters can now rank up HP
Guardian's 'Impair' max rank increased from 2 -> 3, and XP costs reduced
- Warpblade's 'GateTrick' MP cost increased from 2 -> 3
Cog hull reduced from 22 -> 20
Towership hull increased from 33 -> 35
FIXES
Added journal entries for 'Towerwall', 'Pole', 'Door', and 'Seartial Banner'
Fixed 'Decay' damage being reduced by enemy Magic Defense and Ruin Skill twice
Fixed 'Decay' damage being reduced against certain HP-based-damage-resistant foes
Fixed Splitworms splitting when healed
Fixed being able to be damaged by Spikes during the formation phase
Fixed Solport not spawning hires at its cafe
Fixed being able to talk to NPCs through walls under roofs while you are outside
Fixed spending XP at a Training Ground reducing shared Minimum XP of new recruits
Essence Flow now fires mid-turn if you spend MP twice in a single turn
MODDING
Automatons are now vulnerable to the 'antiMachine' element
Added formula prefix 'ceiling'
Fixed crash when using shoddy wooden doors
Fixed queued tasks not clearing on loading a new game
Fixed Ctrl+R causing crash if loading .lua files
removeFromParty task can now have bValue1 specify whether to remove from fleet
Added "GlobalFormula" as an alternative to "FormulaGlobal"
Source
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