HomeGamesUpdatesPricingMethodology
Steam News4 October 20223y ago

Version 1.5.88: Enchanter enhancer

While Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes.

In this update3

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions6 changes0 removals
  • Balance
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
fixedWhile Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes. Notably, the Unmaker's Decay is now quite a bit more effective due to bugs fixed in its damage calculation.
changedBALANCEEnchanter's 'Elemental Fury's +5 Physical Attack now lasts 40t instead of 1 turn
changedBALANCEEnchanters now also gain +1 Physical Defense
addedBALANCEEnchanters can now rank up HP
changedBALANCEGuardian's 'Impair' max rank increased from 2 -> 3, and XP costs reduced
changedBALANCEWarpblade's 'Gate: Trick' MP cost increased from 2 -> 3
Guardian's 'Impair' max rank23Guardian's 'Impair' max rank increased, buffWarpblade's 'Gate: Trick' MP cost23Warpblade's 'Gate: Trick' MP cost increased, buffCog hull2220Cog hull decreased, nerfTowership hull3335Towership hull increased, buff

Horizon's Gate changes

fixedWhile Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes. Notably, the Unmaker's Decay is now quite a bit more effective due to bugs fixed in its damage calculation.
changedEnchanter's 'Elemental Fury's +5 Physical Attack now lasts 40t instead of 1 turn
changedEnchanters now also gain +1 Physical Defense
addedEnchanters can now rank up HP
changedGuardian's 'Impair' max rank increased from 2 -> 3, and XP costs reduced

While Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and various bugfixes. Notably, the Unmaker's Decay is now quite a bit more effective due to bugs fixed in its damage calculation.

BALANCE

  • Enchanter's 'Elemental Fury's +5 Physical Attack now lasts 40t instead of 1 turn

  • Enchanters now also gain +1 Physical Defense

  • Enchanters can now rank up HP

  • Guardian's 'Impair' max rank increased from 2 -> 3, and XP costs reduced

  • Warpblade's 'GateTrick' MP cost increased from 2 -> 3
  • Cog hull reduced from 22 -> 20

  • Towership hull increased from 33 -> 35

FIXES

  • Added journal entries for 'Towerwall', 'Pole', 'Door', and 'Seartial Banner'

  • Fixed 'Decay' damage being reduced by enemy Magic Defense and Ruin Skill twice

  • Fixed 'Decay' damage being reduced against certain HP-based-damage-resistant foes

  • Fixed Splitworms splitting when healed

  • Fixed being able to be damaged by Spikes during the formation phase

  • Fixed Solport not spawning hires at its cafe

  • Fixed being able to talk to NPCs through walls under roofs while you are outside

  • Fixed spending XP at a Training Ground reducing shared Minimum XP of new recruits

  • Essence Flow now fires mid-turn if you spend MP twice in a single turn

MODDING

  • Automatons are now vulnerable to the 'antiMachine' element

  • Added formula prefix 'ceiling'

  • Fixed crash when using shoddy wooden doors

  • Fixed queued tasks not clearing on loading a new game

  • Fixed Ctrl+R causing crash if loading .lua files

  • removeFromParty task can now have bValue1 specify whether to remove from fleet

  • Added "GlobalFormula" as an alternative to "FormulaGlobal"

Source

Steam News / 4 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.