In this update3
Full notes
Full Horizon's Gate update
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What changed
- Gameplay
- Balance
- Fixes
Horizon's Gate changes
More fixes, better conveyor belts, and a new Glow Dart item just for fun.
FEATURES
Added 'Glow Dart' item made from Gloam Shroom Chunk and Dart
Toxic Powder can now be made from Bone Dust and Slugvine
Mechanist's 'Deploy Conveyor' can now be laid under a target and pushes 1 tile when first deployed
BALANCE
Final round of the Arena now spawns 3 top tier, 1 mid tier, and 1 low tier enemy instead of 5 top tier enemies (also applies to Elite Arena)
Improved loot of 4th+ wave of Salvager Station
Ice Block duration reduced from 1000t -> 400t
Launch Buoy price reduced from $9999 -> $8000
FIXES
You can now always reach items/objects that are 1 tile diagonally from you
'Summon Zoar' area of effect now more reliably targets tiles Zoar can occupy
Fixed Market Rate resetting to 100% if a trade would bring it from above 100% to lower than 100%
Fixed trade goods sold by fleets being 50% cheaper than intended
Fixed Blunderbuss applying bonus center damage to every tile with certain weapon-based abilities
Fixed Blunderbuss being able to select the same target more than once with Multishot
Fixed Heavenpiercer boosting enemy morale when used with certain weapon-based abilities
Fixed items duplicating when an item is left on your ship and you fight multiple naval battles before repairing
Fixed Instant Aid status staying active indefinitely if you flee combat
Fixed Shroud's Blind being marked as Ruin element
Fixed Arena allies not having abilities if you fight in the arena multiple times per session and happen to add an ally with the same ID as before
Source
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