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Steam News10 February 20224y ago

Version 1.5.85: Salvage Station

When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot!

In this update3

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes4 additions11 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
changedWhen you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...!
changedGAMEPLAYSalvage Station now spawns extra strong, slow Cleever after wave 6
changedGAMEPLAYSalvage Station wave 4+ loot improved
changedGAMEPLAYSharpshooter's 'Piercing Shot' now applies augments & enchants to the furthest target
changedGAMEPLAYRavager's 'Destroy' MP cost reduced from 5 -> 3
changedGAMEPLAYSpell Archon's 'Wind Imbue' MP cost increased from 6 -> 9
Ravager's 'Destroy' MP cost53Ravager's 'Destroy' MP cost decreased, nerfSpell Archon's 'Wind Imbue' MP cost69Spell Archon's 'Wind Imbue' MP cost increased, buffHacker damage78Hacker damage increased, buff

Horizon's Gate changes

changedWhen you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...!
changedSalvage Station now spawns extra strong, slow Cleever after wave 6
changedSalvage Station wave 4+ loot improved
changedSharpshooter's 'Piercing Shot' now applies augments & enchants to the furthest target
changedRavager's 'Destroy' MP cost reduced from 5 -> 3

When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...!

GAMEPLAY

  • Salvage Station now spawns extra strong, slow Cleever after wave 6

  • Salvage Station wave 4+ loot improved

  • Sharpshooter's 'Piercing Shot' now applies augments & enchants to the furthest target

  • Ravager's 'Destroy' MP cost reduced from 5 -> 3

  • Spell Archon's 'Wind Imbue' MP cost increased from 6 -> 9

  • Increased Hacker damage from 7 -> 8

  • Reduced Silver Shovel cost from $7000 -> $1500

  • Searth now sells more consumables at 90% and Chain of Command at 100% wealth level (new games only!)

  • Runewald now sells The Icepick at 90% wealth level (new games only!)

  • Port Alphe now sells Twain Axe at 100% wealth level (new games only!)

FIXES

  • Fixed pushes from certain angles not working

  • Fixed Warpblade's 'GateOnslaught' not dealing Physical damage, and improved its FX
  • Improved Swashbuckler's 'Sweeping Strikes' FX

  • Fixed Shiftcloak's 'Backstep Shot' lacking sound effects

  • Fixed Backblaster not inflicting self-damage correctly when used with certain abilities

  • Fixed Hacker not increasing Axe Skill correctly when used with abilities

  • Fixed delay if killed by a counter attack while using Double Tap

  • Fixed friendly NPCs in town rarely taking fall damage and starting combat

  • Fixed crash when spreading Viral through a target that is disappearing

  • Fixed being unable to bind R3 (Right Joystick)

  • Fixed Negate's damage protection being affected by Lifebead Necklace and Essence Converter

  • Fixed Revive not curing Poison

  • Fixed Burst Pod Rakthol not exploding if stunned

  • Fixed Market Rate not being shown on map for player-owned ports

  • Fixed fleet cargo sometimes being different when trading vs. looting after combat

  • Fixed controller actor inventory auto-opening too soon

  • Made certain postgame dungeon enemy more likely to use alternate attacks

  • Made certain postgame ultraboss unable to harm certain allies with their big attack

  • Attempted fix for rare actTimer bug at the start of Salvage Station combat

  • Fixed Training Grounds trainer not having a 'Goodbye' option

  • Fixed typo in Scourge's Rivalry passive description

  • AI now accounts for priority rating when comparing value of KO'ing a target

  • AI now does not expect to KO a Negate'd target

  • Minor AI optimizations

MODDING

  • Increased max number of journal goals to 18

  • Fixed not being able to override existing ActorPrefabs

  • Added new palettes p87 - p107 for mods to use

Source

Steam News / 10 February 2022

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