In this update3
Full notes
Full Horizon's Gate update
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What changed
- Events
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
Horizon's Gate changes
When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gems or rare items, but good luck making it past wave 6...!
GAMEPLAY
Salvage Station now spawns extra strong, slow Cleever after wave 6
Salvage Station wave 4+ loot improved
Sharpshooter's 'Piercing Shot' now applies augments & enchants to the furthest target
Ravager's 'Destroy' MP cost reduced from 5 -> 3
Spell Archon's 'Wind Imbue' MP cost increased from 6 -> 9
Increased Hacker damage from 7 -> 8
Reduced Silver Shovel cost from $7000 -> $1500
Searth now sells more consumables at 90% and Chain of Command at 100% wealth level (new games only!)
Runewald now sells The Icepick at 90% wealth level (new games only!)
Port Alphe now sells Twain Axe at 100% wealth level (new games only!)
FIXES
Fixed pushes from certain angles not working
- Fixed Warpblade's 'GateOnslaught' not dealing Physical damage, and improved its FX
Improved Swashbuckler's 'Sweeping Strikes' FX
Fixed Shiftcloak's 'Backstep Shot' lacking sound effects
Fixed Backblaster not inflicting self-damage correctly when used with certain abilities
Fixed Hacker not increasing Axe Skill correctly when used with abilities
Fixed delay if killed by a counter attack while using Double Tap
Fixed friendly NPCs in town rarely taking fall damage and starting combat
Fixed crash when spreading Viral through a target that is disappearing
Fixed being unable to bind R3 (Right Joystick)
Fixed Negate's damage protection being affected by Lifebead Necklace and Essence Converter
Fixed Revive not curing Poison
Fixed Burst Pod Rakthol not exploding if stunned
Fixed Market Rate not being shown on map for player-owned ports
Fixed fleet cargo sometimes being different when trading vs. looting after combat
Fixed controller actor inventory auto-opening too soon
Made certain postgame dungeon enemy more likely to use alternate attacks
Made certain postgame ultraboss unable to harm certain allies with their big attack
Attempted fix for rare actTimer bug at the start of Salvage Station combat
Fixed Training Grounds trainer not having a 'Goodbye' option
Fixed typo in Scourge's Rivalry passive description
AI now accounts for priority rating when comparing value of KO'ing a target
AI now does not expect to KO a Negate'd target
Minor AI optimizations
MODDING
Increased max number of journal goals to 18
Fixed not being able to override existing ActorPrefabs
Added new palettes p87 - p107 for mods to use
Source
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