In this update3
Full notes
Full Horizon's Gate update
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What changed
- Gameplay
- Balance
- Events
- Fixes
- Performance
Horizon's Gate changes
Time for the first patch of 2022! Alongside minor tweaks to Shiftcloak and Sage abilities, there are some subtle but impactful changes to trade.
Maxing out a port's Wealth Level to 100% is now cheaper - in fact, it will take $10,000 less per port. However, repeated trade trips to the same destination in a short time are now less lucrative - port Market Rate recovers much more slowly now. (Remember, Market Rate recovery speed is based on a port's Wealth Level and the Wealth Level of nearby allied ports!)
GAMEPLAY
Sage's 'Growth' cast time reduced from 8 -> 7
Sage's 'Dispel' cast time reduced from 8 -> 7
Enchanter's 'Counter Enchant' duration now properly scales from both Skill and Magic Attack
Shiftcloak's 'Whirl' no longer bypasses half Magic Defense
Shiftcloak's 'Distracting Aura' now triggers on the start AND end of your turn
Port Wealth Level is no longer twice as expensive to increase past 90% when investing
Greatly reduced daily Market Rate recovery from 0.5 -> 0.15
Salvage Lost Cargo job total fame requirement increased from 500 -> 1000
Salvage Lost Cargo job base reward increased from $1250 -> $1500
Improved average loot quality of certain Grove shrines
Changed visual style of Invisible status
You can no longer request royal ship escorts while you already have one
You can now dismiss royal ship escorts when requesting a boon
Royal ship escorts now turn on you if you attack your own faction
Arena fighters no longer lose bonus ability ranks or passives from RUIN mode when joining you
Arena fighters in earlier rounds no longer can learn Break Weapon or Break Armor
Moved Elite Arena final round spawn spot 1 tile further away so 1st enemy round is less brutal
Made drake's fire breath look a little bit cooler
FIXES
Fixed ship movement cannon previews incorrectly being blocked by caster's current position
Fixed Junk items occasionally showing up in 3rd-level monster dens
Fixed Growth Trigger not growing plants
Fixed being able to teleport out of the arena between fights
Moved arena triggers so you can't sneakily climb into them using Lattice Weeds
Fixed crash if you try to sell an "empty" item by crafting while trading
Added error detection/retry for rare grove generation corruption bug
Fixed Market Rate displaying as less than 50% during trading
Fixed controller cursor showing up when jumping over obstacles in combat
Fixed time bonus on Sailor's 'Smellingsalts' showing even at rank 1
Fixed 1/5 cafe visitors to player-owned ports being speechless
Cleaned up some dirt in Jasce's throne room
MODDING
Added Actor.useAIevenWhenControllable (probably will be buggy)
Added new formula "m:locIsPort" that returns 1 if the nearest or current Location is a port.
Fixed crash when using "m:locWealth" or "m:favorWithLoc" when not near a port.
"addTalkerToParty_temp" now retains RUIN Passives and ability ranks if in RUIN mode
Source
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