In this update3
Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Horizon's Gate changes
- Roguehero
More fixes for more bugs! As well as some fun improvements to utility passives and some attack power for utility triggers.
FEATURES
Rogue's 'Stealth-sense' now also lets you ignore the accuracy penalty for attacking in darkness
Mechanist's 'Ability Scanner' now also grants +5% accuracy
Status triggers (such as Chill Trigger) now also deal damage like normal triggers when wielded in hand
FIXES
Minimap can no longer get stuck offscreen when positioned/scaled in certain ways
Fixed crash when AI Scourges try to use Torment
Fixed crash when investing to 100% in Solport
Fixed Gharial Wrens and Tentacles sometimes failing to move and disobeying attack ranges
Fixed Admiral & allies still getting sneaky free turns during dialog
Brackets are no longer allowed in character names (it caused crashes)
MODDING
Added ItemType.special.enhanceSlots_5 through 8
ItemType.special.lockedContainer now prevents player augmenting
Source
Changelog.gg summarizes and formats this update. How we read updates.
