Hex of Steel
Steam News 6 April 20261mo ago

8.3.6

ADDED Drazki-class torpedo boat and Lurssen F1 class torpedo boat to Bulgaria. Tooltip for cost of unit redeployment on UI. Ship names in all missing UI menus: store, reserve, order of battle. CHANGED Redeploy button is…

Update log

Full Hex of Steel update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition3 changes3 removals
  • UI and audio
  • Store
  • Gameplay
  • Fixes
changedADDEDTooltip for cost of unit redeployment on UI.
changedADDEDShip names in all missing UI menus: store, reserve, order of battle.
removedCHANGEDRedeploy button is now disabled when redeployment cannot be performed instead of letting you click and getting a warning window saying you cannot redeploy the unit.
removedCHANGEDRedeployment is no longer possible in the following cases: unit moved or attacked during its turn. An enemy unit is within a radius of 2 tiles of the unit.
addedFIXEDSmall visual bug in the Units Editor, when creating a new unit and pasting an existing unit into it, it would update the unit slot in the list, even though it technically was a new unit. This had no data impact whatsoever, UI reference simply wasn’t cleared.
changedFIXEDOrder of Battle lag upon opening is now entirely gone. Instead of generating hundreds of units slots, the game will use a virtual list and generate only the slots that are visible in the UI space.

ADDED

  • Drazki-class torpedo boat and Lurssen F1 class torpedo boat to Bulgaria.

  • Tooltip for cost of unit redeployment on UI.

  • Ship names in all missing UI menus: store, reserve, order of battle.

CHANGED

  • Redeploy button is now disabled when redeployment cannot be performed instead of letting you click and getting a warning window saying you cannot redeploy the unit.

  • Redeployment is no longer possible in the following cases: unit moved or attacked during its turn. An enemy unit is within a radius of 2 tiles of the unit.

  • Amount of active partisans for a given player is now capped to the amount of occupied cities for that player. Example: 10 occupied cities, no more than 10 active partisan units at a time.

FIXED

  • Small visual bug in the Units Editor, when creating a new unit and pasting an existing unit into it, it would update the unit slot in the list, even though it technically was a new unit. This had no data impact whatsoever, UI reference simply wasn’t cleared.

  • Order of Battle lag upon opening is now entirely gone. Instead of generating hundreds of units slots, the game will use a virtual list and generate only the slots that are visible in the UI space.

To the attention of harmony modders: - SpawnPartisans() signature changed, it is now SpawnPartisans(Player). - PoliciesGO.cs was renamed into PoliciesMenu.cs to be more meaningful . - ConfirmRedeployUnit() has been removed and merged into RedeployUnit(Unit, GameObject) inside OrderOfBattleGO.cs

Source

Steam News / 6 April 2026

Open original