Update log
Full Hex of Steel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Store
- Gameplay
- Fixes
ADDED
Drazki-class torpedo boat and Lurssen F1 class torpedo boat to Bulgaria.
Tooltip for cost of unit redeployment on UI.
Ship names in all missing UI menus: store, reserve, order of battle.
CHANGED
Redeploy button is now disabled when redeployment cannot be performed instead of letting you click and getting a warning window saying you cannot redeploy the unit.
Redeployment is no longer possible in the following cases: unit moved or attacked during its turn. An enemy unit is within a radius of 2 tiles of the unit.
Amount of active partisans for a given player is now capped to the amount of occupied cities for that player. Example: 10 occupied cities, no more than 10 active partisan units at a time.
FIXED
Small visual bug in the Units Editor, when creating a new unit and pasting an existing unit into it, it would update the unit slot in the list, even though it technically was a new unit. This had no data impact whatsoever, UI reference simply wasn’t cleared.
Order of Battle lag upon opening is now entirely gone. Instead of generating hundreds of units slots, the game will use a virtual list and generate only the slots that are visible in the UI space.
To the attention of harmony modders: - SpawnPartisans() signature changed, it is now SpawnPartisans(Player). - PoliciesGO.cs was renamed into PoliciesMenu.cs to be more meaningful . - ConfirmRedeployUnit() has been removed and merged into RedeployUnit(Unit, GameObject) inside OrderOfBattleGO.cs
Source
