Hex of Steel
Steam News 11 April 20261mo ago

8.3.7

ADDED Missing unit properties fields to the CSV file generation (units editor). CHANGED Morale damage modifier has been smoothed between states, preventing hard morale modifier based on pure raw morale state. Previously…

Update log

Full Hex of Steel update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition15 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedCHANGEDMorale damage modifier has been smoothed between states, preventing hard morale modifier based on pure raw morale state. Previously, if you were 1% close to excellent morale, you’d still get the ‘good’ morale damage modifier. Now it’s smoothed and you get a the bonus based on the exact morale state your unit has.
changedCHANGEDStuG III Ausf. B texture changed.
changedCHANGEDStuG III Ausf. F texture changed.
changedCHANGEDStuG III G texture changed.
changedCHANGEDStuG IV texture changed.
changedCHANGEDJagdpanzer IV L48 texture changed.
Reduced soft damage from StuG III G / StuG IV25 to 20

ADDED

  • Missing unit properties fields to the CSV file generation (units editor).

CHANGED

  • Morale damage modifier has been smoothed between states, preventing hard morale modifier based on pure raw morale state. Previously, if you were 1% close to excellent morale, you’d still get the ‘good’ morale damage modifier. Now it’s smoothed and you get a the bonus based on the exact morale state your unit has.

  • StuG III Ausf. B texture changed.

  • StuG III Ausf. F texture changed.

  • StuG III G texture changed.

  • StuG IV texture changed.

  • Jagdpanzer IV L48 texture changed.

  • Reduced soft damage from StuG III G / StuG IV from 25 to 20.

  • Jagdpanzer IV L70 had 85 hard damage instead of 90.

  • HarmonyAdded dedicated CanRemoveEntrenchment() function in Unit.cs. MapGeneratorGO.cs has been renamed into ScenarioGeneratorMenu.cs

FIXED

  • Mixup in the ammo/fuel supply cost calculation when the Blitzkrieg or Artillery Barrage policies were in use, giving the wrong resupply cost (cheaper than supposed).

  • Units marked as ‘is recon unit’ would not remove any entrenchment during an attack even though they had the other required properties (has Flamethrower, for example, the Carro Veloce L33).

  • Units not properly facing the right direction on scenario start in some cases.

  • Multi Nation Control setting present in the settings even though it was some dev testing that did not work out.

  • Eastern Front 1944 Western Allies had negative income on scenario start and almost no manpower.

  • Minor Chinese localization issues.

  • Ship name display setting resetting to TRUE on game updates.

Source

Steam News / 11 April 2026

Open original