Update log
Full Hex of Steel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
ADDED
Missing unit properties fields to the CSV file generation (units editor).
CHANGED
Morale damage modifier has been smoothed between states, preventing hard morale modifier based on pure raw morale state. Previously, if you were 1% close to excellent morale, you’d still get the ‘good’ morale damage modifier. Now it’s smoothed and you get a the bonus based on the exact morale state your unit has.
StuG III Ausf. B texture changed.
StuG III Ausf. F texture changed.
StuG III G texture changed.
StuG IV texture changed.
Jagdpanzer IV L48 texture changed.
Reduced soft damage from StuG III G / StuG IV from 25 to 20.
Jagdpanzer IV L70 had 85 hard damage instead of 90.
- HarmonyAdded dedicated CanRemoveEntrenchment() function in Unit.cs. MapGeneratorGO.cs has been renamed into ScenarioGeneratorMenu.cs
FIXED
Mixup in the ammo/fuel supply cost calculation when the Blitzkrieg or Artillery Barrage policies were in use, giving the wrong resupply cost (cheaper than supposed).
Units marked as ‘is recon unit’ would not remove any entrenchment during an attack even though they had the other required properties (has Flamethrower, for example, the Carro Veloce L33).
Units not properly facing the right direction on scenario start in some cases.
Multi Nation Control setting present in the settings even though it was some dev testing that did not work out.
Eastern Front 1944 Western Allies had negative income on scenario start and almost no manpower.
Minor Chinese localization issues.
Ship name display setting resetting to TRUE on game updates.
Source
