Update log
Full Hex of Steel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Security
CHANGES
Bumped multiplayer compat version to 8.3.5
Terrain modifier UI icon has been updated to something clearer than a bunker icon.
Upgrading/Downgrading a unit (from itself to another unit) will now remove 1 level of experience to the unit. So, upgrading a level 3 Panzer III unit into a Tiger I will have the unit come out at level 2.
Upgrading from/to railway guns from/to regular field guns has been disabled.
Updated online chat users (offenders) blacklist.
FIXES
Store unit cost exploit with core unit cost option in campaign scenarios.
Units with the ‘mine’ property would not have this property synced and properly applied when the scenario was opened, leading to various bugs, such as AI targeting mines with its planes etc.
Undo exploit: when attacking an enemy unit and triggering supportive fire around it, if you moved right away before receiving the supportive fire damage, you could then undo that move and get your health and other stats back and basically negate the supportive fire effects.
Unit production time exploit where you could purchase a cheap unit and upgrade it into a better unit right away to get away with a lower production time.
Upgrading/Downgrading to foreign unit would make the unit cheaper. Could be used as yet another exploit to get foreign units for cheaper.
Partisans not spawning at all even with the setting ON.
Thank you everyone for reporting bugs you are encountering!
Source
