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- Ghoul Fort
0.72b NOG NIGHT: ZWEI
10/22/2025-----> 0.72a NOG NIGHT ZWEI -Increased map sizes from (2000 x 1200) to (2000 x 2000) for far more space for building, fighting, and GLORY! -Reworked Event system, Events now have art, can contain options with…
Event27 changes1 numericFix - Ghoul Fort
0.71a ACCESSIBLE AGONY CHANGELOG
This update has been in the works for a while! Has a fleet of changes meant to streamline the game, make playing it easier and less janky, it also has loads of new artwork! Read on for the fine details. 8/22/2025----->0…
Announcement12 changesGameplay - Ghoul Fort
0.69a NOGNIGHT PART I
NOGNIGHT, THE ACCURSED TIME OF PROFANE ABOMINATIONS AND ACCURSED TRANSFORMATIONS IS UPON US! 10/27/24------>0.69a NOGNIGHT, PART I -Complete rework for the Meeting system, massively streamlined the process, added affect…
Announcement7 changesFixGameplay - Ghoul Fort
0.68b PATCH
I forgot to upload this news lol 9/14/24-0.68b -Added "Charge for Protection" which allows you to temporily gain (100-250) CASH for every living enemy, purchasable from the Zodiac Guild -Updated all 3 of Kolt's sprites,…
Announcement1 changeGameplay - Ghoul Fort
UPDATE: 0.68a CIVIL CAREERS
0.68a CIVIL CAREERS [Note: This build combines the new 0.68a build and the unreleased 0.57b build.] Large changes: -New resource to replace the obsolete POPULATION resource: JOBS! Buildings consume JOBS upon being built…
Patch notes4 changesGameplayBalance - Ghoul Fort
0.67a ROMANCE, RESEARCH, AND RAILCANNONS
Heya, ol' Agartha here, just got out of the fresh content mines, with some fresh content! Romance options now give a permanent buff in the RTS mode! Observing two meetings will grant a special bonus! See the in game hel…
Announcement4 changesFixGameplay - Ghoul Fort
0.66a PRRRRRRROMOTIONS AND PIXELS
Welcome [Noun used to identify players of Ghoul Fort that I still haven't a great marketable term that will be applicable)! Hope people are having fun with the demo. Let's jump into this changelog! -PRRRRROMOTIONS! Prom…
Announcement11 changesFixGameplay - Ghoul Fort
0.64a GUIDANCE AND GHOULS
0.64a Guidance and Ghouls -added tactical zoom, use the mouse wheel to zoom in or out now to better examine the map for resources, enemies, and whatever else may lurk -added small, default, and BIG options for UI text i…
Announcement6 changesFixMaps - Ghoul Fort
0.63aaa build patch notes
-only a single unit's stats get drawn to the HUD now(unit closest to the mouse) -changed selection circle colors to stand out more from grassy backgrounds, units get custom circle sizes, Workers now have blue selection…
Announcement1 changeFixMaps - Ghoul Fort
Planetary Development Log #1: Steam Deck, Nextfest, and Playtest/Demo
Glorious morning, Magistrates of the Kaiser! Let me open this first of (ideally) many logs by saying thanks for reading! First up, what stage of development is Ghoul Fort at? As it stands right now, Ghoul Fort is fairly…
Announcement3 changesFixGameplay - Ghoul Fort
Mobilization Order #1
GREETINGS, EXTEEMED TROOPERS OF THE 1414TH MIDNIGHT MARINERS //Current assignment is: OCCUPATION of the planet [ITHERQUE] in the distant [OUTER RIM] of the great [TRIENTE DOMINIONS]. Upon successful occupation of an are…
Announcement




