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Steam News28 October 20241y ago

0.69a NOGNIGHT PART I

NOGNIGHT, THE ACCURSED TIME OF PROFANE ABOMINATIONS AND ACCURSED TRANSFORMATIONS IS UPON US! 10/27/24------>0.

Full notes

Full Ghoul Fort update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • Maps
  • Fixes
added10/27/24------>0.69a NOGNIGHT, PART I -Complete rework for the Meeting system, massively streamlined the process, added affection meter, bio, and description for buffs
changedRunning out of FOOD will now begin a special event, a vengeful NPC will spawn and begin a Gol ritual to consume the map in Corruption(Which has a random effect table if units walk over it)
addedadded new hidden (Synergy) effects for multiple buildings, try and find 'em ;)
changedincreased JOB gain for Prefab and Luxury Prefab(from 50-65 and from 150-215 respectively)
addedadded upkeep to Lutor Barracks
fixedfixed a glitch where you'd gain a positive decimal level of resources instead of whole number

Ghoul Fort changes

added10/27/24------>0.69a NOGNIGHT, PART I -Complete rework for the Meeting system, massively streamlined the process, added affection meter, bio, and description for buffs
changedRunning out of FOOD will now begin a special event, a vengeful NPC will spawn and begin a Gol ritual to consume the map in Corruption(Which has a random effect table if units walk over it)
addedadded new hidden (Synergy) effects for multiple buildings, try and find 'em ;)
changedincreased JOB gain for Prefab and Luxury Prefab(from 50-65 and from 150-215 respectively)
addedadded upkeep to Lutor Barracks

NOGNIGHT, THE ACCURSED TIME OF PROFANE ABOMINATIONS AND ACCURSED TRANSFORMATIONS IS UPON US!

10/27/24------>0.69a NOGNIGHT, PART I -Complete rework for the Meeting system, massively streamlined the process, added affection meter, bio, and description for buffs

-Running out of FOOD will now begin a special event, a vengeful NPC will spawn and begin a Gol ritual to consume the map in Corruption(Which has a random effect table if units walk over it)

-added new hidden (Synergy) effects for multiple buildings, try and find 'em ;)

-increased JOB gain for Prefab and Luxury Prefab(from 50-65 and from 150-215 respectively)

-lots of tweaks to building costs and JOB costs in particular

-added upkeep to Lutor Barracks

-fixed a glitch where you'd gain a positive decimal level of resources instead of whole number

Expect Part II soon, which will add in the fabled Ghoul squads, the psuedo-immortal military elite of the Gol, and perhaps something of benefit to you, an old temple, forgotten by mortals...

Into the Breach!

Dev Commentary: This one was tough one! Had to rebuild a lot of old code to revamp meetings, which took me longer than I planned, thus I had to split the update into two parts. But, it will bear fruit. Now you can try and date a brain in a jar! Hope you enjoy the update, thanks for reading!

Source

Steam News / 28 October 2024

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