Full notes
Full Ghoul Fort update
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What changed
- Gameplay
- Maps
- Fixes
Ghoul Fort changes
NOGNIGHT, THE ACCURSED TIME OF PROFANE ABOMINATIONS AND ACCURSED TRANSFORMATIONS IS UPON US!
10/27/24------>0.69a NOGNIGHT, PART I -Complete rework for the Meeting system, massively streamlined the process, added affection meter, bio, and description for buffs
-Running out of FOOD will now begin a special event, a vengeful NPC will spawn and begin a Gol ritual to consume the map in Corruption(Which has a random effect table if units walk over it)
-added new hidden (Synergy) effects for multiple buildings, try and find 'em ;)
-increased JOB gain for Prefab and Luxury Prefab(from 50-65 and from 150-215 respectively)
-lots of tweaks to building costs and JOB costs in particular
-added upkeep to Lutor Barracks
-fixed a glitch where you'd gain a positive decimal level of resources instead of whole number
Expect Part II soon, which will add in the fabled Ghoul squads, the psuedo-immortal military elite of the Gol, and perhaps something of benefit to you, an old temple, forgotten by mortals...
Into the Breach!
Dev Commentary: This one was tough one! Had to rebuild a lot of old code to revamp meetings, which took me longer than I planned, thus I had to split the update into two parts. But, it will bear fruit. Now you can try and date a brain in a jar! Hope you enjoy the update, thanks for reading!
Source
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