Full notes
Full Ghoul Fort update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Ghoul Fort changes
This update has been in the works for a while! Has a fleet of changes meant to streamline the game, make playing it easier and less janky, it also has loads of new artwork! Read on for the fine details.
8/22/2025----->0.71a ACCESSIBLE AGONY
-Redesigned multiple character portraits including KOLT, PANA THE DRAGON ELDER, VOID(as well as adding new sub portraits)
-Reworked Main Menu with proper mouse support
-Removed the Build Button(It only had Tier 0 buildings, half of which were inferior to later buildings, and it was buggy)
-Now there is a new Advancer building (Forward operating Base) at the HQ which grants acess to the Tier 0 buildings
-Redesigned Light Infantry sprites
-Tweaked camera scroll settings to be less obtrusive
-Reworked JOBS to be less infuriating, JOBS no longer are required for buildings and instead grant TAX bonuses every day
-Added button to home camera on the HQ (Q button currently)
-reworked Credits to have better readability(Can you find the hidden milk jug?)
-Added sandy tiles to Level 2 to make environment more interesting
-Added option to skip Meetings
-Tweaked VOID's level 3 background
-Added disclaimer to Main Menu
-tweaked Tut dialogue to reflect FOB changes
-changed Void's convo options to be more indicative of the experience I want
Source
Changelog.gg summarizes and formats this update. How we read updates.
