Full notes
Full Ghoul Fort update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- UI and audio
- Performance
- Balance
Ghoul Fort changes
10/22/2025-----> 0.72a NOG NIGHT ZWEI
-Increased map sizes from (2000 x 1200) to (2000 x 2000) for far more space for building, fighting, and GLORY!
-Reworked Event system, Events now have art, can contain options with varying rewards, as well as consequences
-Your actions may now trigger responses from Nogs
-New Overworld art and background
-Improved map generation to make more consistent forests
-Reworked Levels 1-3 visually to fit the new map size
-Improved Help button functionality and readability, also made it spin because I could
-Increased text size for Overworld GUI
-Removed custom names from Overworld
-Removed old placeholder assets that negatively affected performance
-Continue Button follows screen now
-Doubled Guild Temple max resources, increased upkeep from 100 FOOD to 150 FOOD
-Changed Economic Research 1 from upgrading Bars to reducing Gambling Hall upkeep
-Changed Level Node sprites on Overworld for better readability
-Added more to the tooltip for Gambling
-Slightly reduced screen darkness at Night(From pure black to dark grey)
-Removed extra GUI elements on Overworld
(Event Art)
10/22/2025->0.72b (This update was a hotfix to add onto 0.72a and fix some bugs that made it past testing)
-Added new background for Meeting menu
-Added scrolling to Overworld background
-Fixed bug that broke Events and stopped them for occurring
-Replaced option to buy food from Ammo Depot, been fixed to a buy armor option
-Moved Turret on Mechanized Workshop to properly fit on top of it
-Disabled debug tool on Mine
-Improved performance by reducing object load
-Added locked placeholder buttons for future Meeting options in Meeting menu
-Changed where the Help Prompt spawns for ease of readability
(New Meeting Menu background, complete with assets)
Source
Changelog.gg summarizes and formats this update. How we read updates.
