Full notes
Full Ghoul Fort update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
-only a single unit's stats get drawn to the HUD now(unit closest to the mouse) -changed selection circle colors to stand out more from grassy backgrounds, units get custom circle sizes, Workers now have blue selection circles to stand out -rolledback version to 0.63a to fix the bug where everything got selected -fixed minor bug that upgraded the base sprite too quickly -fixed every building being selected on left mouse clicks -tweaked Worker code to no longer get selected when on the other side of the map, bug can still occur if very close to Worker -removed mouse being spawned on menu opening, now it only spawns when adjusting audio levels(I didn't want to confuse players) -fixed a bug with the HQ not spawning/despawning buttons -broke level 3's prelude into two parts for better presentation
Workers can still be weird, and path finding still could use some work. Working on both.
Into the breach!
Source
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