Full notes
Full Ghoul Fort update
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What changed
- Maps
- Fixes
- Compatibility
Ghoul Fort changes
Glorious morning, Magistrates of the Kaiser!
Let me open this first of (ideally) many logs by saying thanks for reading!
First up, what stage of development is Ghoul Fort at? As it stands right now, Ghoul Fort is fairly feature complete, with all (demo) character dialogue written, and all (demo) level dialogue written. What does that really mean? I want flexibility to add more features in the future. However, I feel that right now Ghoul Fort is in stage where people can play it and get a feel for what I'm making.
I uploaded the first proper build and I was curious to see how Ghoul Fort felt on the Steam Deck. To my surprise, it played pretty well. Only two flaws significant flaws, firstly that some GUI text was far too small, and secondly, the screen scrolling felt too fast. Two issues that can be somewhat easily resolved. Overall, Ghoul Fort played far better than I figured it would.
So, naturally I set out to make it play even better. I'm unsure if we can reach the vaunted "Verified" state for Steam Deck compatibility, but there's no harm in trying.
Next up on the docket! Now, the next SteamFest starts in June, and that's when the public demo for Ghoul Fort is planned to go live. Prior to that, I have a small batch of playtesters who will play and test the demo build, and write back up with their plans. If you're interested to join this group, hit me up on Twitter (@AgarthaTrapdoor) or Discord(same thing).
That's all for now, thank again for reading, and stay peeled for... BIG REVEALS?!
Source
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